Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Observations on matching "One vs. Many" combat mechanics to cinematic combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7555870" data-attributes="member: 6785785"><p>I think that there are systems out there that are more narrative and therefore can deliver a more cinematic approach to combat, including one versus many scenarios.</p><p></p><p>But if your goal is to emulate a cinematic approach while maintaining standard combat mechanics, then I think there are steps you can take to try and give such fights that feel. Perhaps an “Engaged” designation? Any PC can only be Engaged by a maximum number of foes. Each foe Engaged wiyh the PC may reault in a bonus of some sort to its fellows, but this puts a cap on the advantage of numbers. </p><p></p><p>So maybe you say that any PC cna be Engaged by up to 3 opponents, and each opponent after the first grants all Engaged attackers a +2 to attack rolls. So two Engaged attackers would attack at +2, and three Engaged attackers would attack at +4. Something like that. </p><p></p><p>This would allow PCs the ability to take on larger mobs of bad guys, while still maintaining some level of mechanical simulation of the risk involved.</p><p></p><p>Of course, you’d have to tailor this idea to the specific rules system in place; for example, 5E D&D shies away from situational modifiers in favor of the Advantage/Disadvantage mechanic. So with a binary designation like that, you can’t tier the effect for two, three, or more attackers as I did above. Unless you were okay with ratcheting such modifiers onto the 5E system. </p><p></p><p>Or perhaps you go another route, much like 4E did, where you put a certain designation onto the opponent, such as “Minion”. These foes are dispatched with one hit. This was an attempt to emulate a hero’s ability to take on swarms of enemies such as they do in film and literature. The Minions essentially had stats that were level appropriate, so they were capable of actually doing some harm to the PC, but they functionally had 1 HP, so they went down upon any successful attack. This wojld be another way to get what you wanted.</p><p></p><p>Just a couple of ideas off the top of my head. You could certainly steer a game like D&D more toward a cinimatic approach by using such methods.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7555870, member: 6785785"] I think that there are systems out there that are more narrative and therefore can deliver a more cinematic approach to combat, including one versus many scenarios. But if your goal is to emulate a cinematic approach while maintaining standard combat mechanics, then I think there are steps you can take to try and give such fights that feel. Perhaps an “Engaged” designation? Any PC can only be Engaged by a maximum number of foes. Each foe Engaged wiyh the PC may reault in a bonus of some sort to its fellows, but this puts a cap on the advantage of numbers. So maybe you say that any PC cna be Engaged by up to 3 opponents, and each opponent after the first grants all Engaged attackers a +2 to attack rolls. So two Engaged attackers would attack at +2, and three Engaged attackers would attack at +4. Something like that. This would allow PCs the ability to take on larger mobs of bad guys, while still maintaining some level of mechanical simulation of the risk involved. Of course, you’d have to tailor this idea to the specific rules system in place; for example, 5E D&D shies away from situational modifiers in favor of the Advantage/Disadvantage mechanic. So with a binary designation like that, you can’t tier the effect for two, three, or more attackers as I did above. Unless you were okay with ratcheting such modifiers onto the 5E system. Or perhaps you go another route, much like 4E did, where you put a certain designation onto the opponent, such as “Minion”. These foes are dispatched with one hit. This was an attempt to emulate a hero’s ability to take on swarms of enemies such as they do in film and literature. The Minions essentially had stats that were level appropriate, so they were capable of actually doing some harm to the PC, but they functionally had 1 HP, so they went down upon any successful attack. This wojld be another way to get what you wanted. Just a couple of ideas off the top of my head. You could certainly steer a game like D&D more toward a cinimatic approach by using such methods. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Observations on matching "One vs. Many" combat mechanics to cinematic combat
Top