Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Observations on the Monsters in the Starter Set.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6330606" data-attributes="member: 6677017"><p>Yeah, I really disliked that. From some of the livestreams, it seems like the new warlock has an ability to suck out a soul and grant himself temporary hit points. That bothers me too. For one, if it really is consuming the soul, then anyone who dies to this shouldn't be able to be brought back by <em>raise dead</em>. That's a pretty powerful ability for a 1st-2nd level character to be packing.</p><p></p><p>My take on things like this (regardless of the format--I apply it to soultrap in Elder Scrolls games too) is that it isn't the soul itself that is being consumed, it is a certain type of "spiritual energy." The soul may or may not be attached to that energy when you first grab it, but once you use the energy, the soul is definitely free to move onto the afterlife (thought it probably didn't have a pleasant experience, if it is capable of memory).</p><p></p><p>Sure, that may not be design intent. But it lets me keep enjoying the game. And in D&D, I can just about guarantee that if the <em>raise dead</em> issue gets brought to the designers they will somehow explain it in such a way as to say that the warlock isn't actually destroying the soul, because a low-level warlock ability isn't supposed to invalidate <em>raise dead</em>.</p><p></p><p></p><p></p><p>See, I think this is a really good way of looking at it and it doesn't even need demons or the Abyss--just intentionally using energy the wrong way. I think it's a great way of harmonizing negative energy not being necessarily evil, with animating the dead through negative energy being an evil and corrupting act.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6330606, member: 6677017"] Yeah, I really disliked that. From some of the livestreams, it seems like the new warlock has an ability to suck out a soul and grant himself temporary hit points. That bothers me too. For one, if it really is consuming the soul, then anyone who dies to this shouldn't be able to be brought back by [I]raise dead[/I]. That's a pretty powerful ability for a 1st-2nd level character to be packing. My take on things like this (regardless of the format--I apply it to soultrap in Elder Scrolls games too) is that it isn't the soul itself that is being consumed, it is a certain type of "spiritual energy." The soul may or may not be attached to that energy when you first grab it, but once you use the energy, the soul is definitely free to move onto the afterlife (thought it probably didn't have a pleasant experience, if it is capable of memory). Sure, that may not be design intent. But it lets me keep enjoying the game. And in D&D, I can just about guarantee that if the [I]raise dead[/I] issue gets brought to the designers they will somehow explain it in such a way as to say that the warlock isn't actually destroying the soul, because a low-level warlock ability isn't supposed to invalidate [I]raise dead[/I]. See, I think this is a really good way of looking at it and it doesn't even need demons or the Abyss--just intentionally using energy the wrong way. I think it's a great way of harmonizing negative energy not being necessarily evil, with animating the dead through negative energy being an evil and corrupting act. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Observations on the Monsters in the Starter Set.
Top