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<blockquote data-quote="Wolf118" data-source="post: 6688330" data-attributes="member: 72051"><p>Cap,</p><p></p><p>My group has played various campaigns at low and high levels. We've noticed the same things you have, although from different perspectives. Our melee fighters emphasize Dex or Ranged attacks at higher levels. Ranged can be as deadly as Melee, when the fighter takes Archery and Crossbow Expert.</p><p></p><p>However, what you've noticed will be true in ANY game. The characters designed to deal max damage will end fights quicker. "The best defense is a good offense" Combined with focused fire, a party can wipe out opponents quickly unless the opponents are built the same and use the same tactics.</p><p></p><p>The players who aren't as interested in dealing max damage are the ones who will play the spellcaster who uses control spells. That's what some players find is fun, to be able to mess with their opponents and make them do things. The nice thing is that 5e can reward either style. Whether you want to HULK SMASH your way through combat, or dance through with elan and finesse, you have that option.</p><p></p><p>If your players are up for trying out the changes to the feats you've suggested, please report back to us on how that worked. You've got some interesting ideas there.</p></blockquote><p></p>
[QUOTE="Wolf118, post: 6688330, member: 72051"] Cap, My group has played various campaigns at low and high levels. We've noticed the same things you have, although from different perspectives. Our melee fighters emphasize Dex or Ranged attacks at higher levels. Ranged can be as deadly as Melee, when the fighter takes Archery and Crossbow Expert. However, what you've noticed will be true in ANY game. The characters designed to deal max damage will end fights quicker. "The best defense is a good offense" Combined with focused fire, a party can wipe out opponents quickly unless the opponents are built the same and use the same tactics. The players who aren't as interested in dealing max damage are the ones who will play the spellcaster who uses control spells. That's what some players find is fun, to be able to mess with their opponents and make them do things. The nice thing is that 5e can reward either style. Whether you want to HULK SMASH your way through combat, or dance through with elan and finesse, you have that option. If your players are up for trying out the changes to the feats you've suggested, please report back to us on how that worked. You've got some interesting ideas there. [/QUOTE]
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