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<blockquote data-quote="Celtavian" data-source="post: 6688790" data-attributes="member: 5834"><p>I increase lower level monster numbers in groups by 50%. The extra hit points apply to large solo creatures. </p><p></p><p>I don't bother with the number of encounters per day unless it fits naturally. There is no way for a DM to ensure 6-8 encounters per long rest on a continuous basis without creating adventures that feel forced. IT's easy to have a large number of encounters in a dungeon or a lair. Very hard for general travel. Even when my party has run into the equivalent of 6-8 encounters, they have generally prevailed with fair ease unless it is a continuous stream of deadly. </p><p></p><p>What's amusing is that even WotC designed modules don't have 6-8 encounters per long rest. If that was their design intent as is often cited, even WotC is failing to provide that many challenges per long rest. Maybe they shouldn't have designed the game with so many encounters required to challenge players if they can't provide the number of encounters in their modules while creating a coherent adventure. Setting challenges by number of encounters is a bad design choice. I can't believe that would be a hard rule.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6688790, member: 5834"] I increase lower level monster numbers in groups by 50%. The extra hit points apply to large solo creatures. I don't bother with the number of encounters per day unless it fits naturally. There is no way for a DM to ensure 6-8 encounters per long rest on a continuous basis without creating adventures that feel forced. IT's easy to have a large number of encounters in a dungeon or a lair. Very hard for general travel. Even when my party has run into the equivalent of 6-8 encounters, they have generally prevailed with fair ease unless it is a continuous stream of deadly. What's amusing is that even WotC designed modules don't have 6-8 encounters per long rest. If that was their design intent as is often cited, even WotC is failing to provide that many challenges per long rest. Maybe they shouldn't have designed the game with so many encounters required to challenge players if they can't provide the number of encounters in their modules while creating a coherent adventure. Setting challenges by number of encounters is a bad design choice. I can't believe that would be a hard rule. [/QUOTE]
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