Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Observations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahrimon" data-source="post: 6691782" data-attributes="member: 12630"><p>Players can easily get focused on a bit of a theme for their character. In my case I'm playing a dwarven war cleric and I wanted to go sheild and hammer. The DM dangled a very (VERY) nice magical greatsword in front of me, but I stuck with my non-magical hammer because it's how I saw my character. I have some ideas for a greatsword warrior that I would pass on a magical shield or 1h weapon.</p><p></p><p>Removing the -5/+10 would go a long way's towards not locking a character into a specific weapon. GWM would now basically be the cleave feat. SS would pretty much still be the sharpshooter but good for all ranged attacks. This leaves PM master as a the prime offender. I'm not sure what to do with that one. As far as GWM's cleave not being very good for a dual weilder, the Dual Weilder feat doesn't work for a sword and board player and the shield master feat isn't good for anyone without a shield. Part of feats is specialization so I don't know what could be done to make feats so generic that they work for any combat style choice. But at least modifying the -5/+10 part of the feats works for two of the three top offenders.</p><p></p><p>Last session our TWF fighter and moon druid were absent and we added a 2nd ranged rogue (assassin) and an invoker wizard and I have to say our capabilities weren't affected at all. The wizard tore stuff up with some lightning bolts and the assassin took out a few key enemies quickly. We don't have any enhancing/buffing/control characters, but the arcane trickster has used tasha's to great affect a few times.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6691782, member: 12630"] Players can easily get focused on a bit of a theme for their character. In my case I'm playing a dwarven war cleric and I wanted to go sheild and hammer. The DM dangled a very (VERY) nice magical greatsword in front of me, but I stuck with my non-magical hammer because it's how I saw my character. I have some ideas for a greatsword warrior that I would pass on a magical shield or 1h weapon. Removing the -5/+10 would go a long way's towards not locking a character into a specific weapon. GWM would now basically be the cleave feat. SS would pretty much still be the sharpshooter but good for all ranged attacks. This leaves PM master as a the prime offender. I'm not sure what to do with that one. As far as GWM's cleave not being very good for a dual weilder, the Dual Weilder feat doesn't work for a sword and board player and the shield master feat isn't good for anyone without a shield. Part of feats is specialization so I don't know what could be done to make feats so generic that they work for any combat style choice. But at least modifying the -5/+10 part of the feats works for two of the three top offenders. Last session our TWF fighter and moon druid were absent and we added a 2nd ranged rogue (assassin) and an invoker wizard and I have to say our capabilities weren't affected at all. The wizard tore stuff up with some lightning bolts and the assassin took out a few key enemies quickly. We don't have any enhancing/buffing/control characters, but the arcane trickster has used tasha's to great affect a few times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Observations
Top