Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Observations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6692486" data-attributes="member: 6787650"><p>I ran an NPC against PC fight just last night where, despite my being pretty good with math, I was unsure whether or not to power attack. AC 19 with +9 to hit for 2d6+5 (brutal critical for orc), or +4 to hit for 2d6+15. On the first round of the fight I kicked him in the chest to knock him down and then Action Surged for 5 Power Attacks--Power Attack was the obvious solution there. But then he healed up to full and decided to go for a second round at double-or-nothing stakes; I had already used my Action Surge so was genuinely unsure whether it was better to Power Attack or not. Post-hoc, I still think GWM provided minimal benefit in that scenario, except for the bonus attack on crit. Ironically, I rolled three crits and yet forgot to ever apply the bonus attack, so GWM did my no good whatsoever after the first round.</p><p></p><p>GWM is mostly useful against mooks with low AC, or beasts like tyrannosaurs. It makes easy fights easier and has no impact on important or hard fights unless you can gain advantage--it's basically a way of converting advantage into extra damage, which seems totally okay and reasonable to me. </p><p></p><p>Advantage for flanking is a problem because it undervalues advantage from other sources, since advantage doesn't stack with itself. E.g. Wolf Totem Barbarian becomes pointless, you'd have advantage anyway from flanking. Flanking is way too cheap and easy to grant something as supposedly central to 5E as advantage.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6692486, member: 6787650"] I ran an NPC against PC fight just last night where, despite my being pretty good with math, I was unsure whether or not to power attack. AC 19 with +9 to hit for 2d6+5 (brutal critical for orc), or +4 to hit for 2d6+15. On the first round of the fight I kicked him in the chest to knock him down and then Action Surged for 5 Power Attacks--Power Attack was the obvious solution there. But then he healed up to full and decided to go for a second round at double-or-nothing stakes; I had already used my Action Surge so was genuinely unsure whether it was better to Power Attack or not. Post-hoc, I still think GWM provided minimal benefit in that scenario, except for the bonus attack on crit. Ironically, I rolled three crits and yet forgot to ever apply the bonus attack, so GWM did my no good whatsoever after the first round. GWM is mostly useful against mooks with low AC, or beasts like tyrannosaurs. It makes easy fights easier and has no impact on important or hard fights unless you can gain advantage--it's basically a way of converting advantage into extra damage, which seems totally okay and reasonable to me. Advantage for flanking is a problem because it undervalues advantage from other sources, since advantage doesn't stack with itself. E.g. Wolf Totem Barbarian becomes pointless, you'd have advantage anyway from flanking. Flanking is way too cheap and easy to grant something as supposedly central to 5E as advantage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Observations
Top