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<blockquote data-quote="Mephista" data-source="post: 6692847" data-attributes="member: 6786252"><p>To be fair, we're not at the table, and its hard to see what exactly the situation is. If the fireball spells are killing off a host of goblin archers, then, yes, it was a good use of the spell. Part of the reason that spells are so varied is that you need to be able to match a spell to the situation. If the situation is consitantly where a fireball is the best option, then, well, its the best option.</p><p></p><p>Though, I agree on the issue that the Light Cleric and Lore Bard might be looking at things wrong (at least, the way the OP is describing them). They're both classes that specialize in buffing others primarily, and battlefield control secondary. Though, that might be deliberate. Bless and Bardic Inspiration are both great for letting GWM work. So, the players may have picked the Light and Lore characters specifically because they wanted to min-max the two front line warriors. So, its no wonder that the melee characters are doing so well - they effectively have the power of two PCs being channeled into one. The down side is that, as a buffer, you're not left with much to do once the warriors come on line, so you're basically just killing time.</p><p></p><p>Another issue might be the case of the OP's insistance that melee warriors should/need high AC to survive. Providing that extra AC or temp HP is one of the functions of the Bard and Cleric. Heroism, a signature spell of the Bard, is huge with temp HP for the party; Vicious Mockery and the Lore's spend-inspiration-to-make-monster-miss ability also plays a huge factor in protecting the party through debuffs. Divine Shield and the light cleric's flashes of defenisve light are two on the cleric's side.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6692847, member: 6786252"] To be fair, we're not at the table, and its hard to see what exactly the situation is. If the fireball spells are killing off a host of goblin archers, then, yes, it was a good use of the spell. Part of the reason that spells are so varied is that you need to be able to match a spell to the situation. If the situation is consitantly where a fireball is the best option, then, well, its the best option. Though, I agree on the issue that the Light Cleric and Lore Bard might be looking at things wrong (at least, the way the OP is describing them). They're both classes that specialize in buffing others primarily, and battlefield control secondary. Though, that might be deliberate. Bless and Bardic Inspiration are both great for letting GWM work. So, the players may have picked the Light and Lore characters specifically because they wanted to min-max the two front line warriors. So, its no wonder that the melee characters are doing so well - they effectively have the power of two PCs being channeled into one. The down side is that, as a buffer, you're not left with much to do once the warriors come on line, so you're basically just killing time. Another issue might be the case of the OP's insistance that melee warriors should/need high AC to survive. Providing that extra AC or temp HP is one of the functions of the Bard and Cleric. Heroism, a signature spell of the Bard, is huge with temp HP for the party; Vicious Mockery and the Lore's spend-inspiration-to-make-monster-miss ability also plays a huge factor in protecting the party through debuffs. Divine Shield and the light cleric's flashes of defenisve light are two on the cleric's side. [/QUOTE]
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