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<blockquote data-quote="Arlough" data-source="post: 5447767" data-attributes="member: 79335"><p>I love Obsidian Portal for managing my game notes.</p><p>I am extremely disorganized, and have a tendency to write things down in the margins of unrelated papers. The wiki ability to link all sorts of items to each other in OP makes my life much easier, because if I update a town/creature/event, it is updated for everything that links to that event.</p><p></p><p>Now, I am also so disorganized that the most useful tools are only really useful to me if I set up the pages in advance. So I would advise that you have at least a framework of the cities and events that are going to be taking place in your world, so the pages can be generated on the fly.</p><p></p><p>Also, one last item that I find useful. I make the players take notes of what has happened. This helps me in two ways.</p><p>1) If I have, in my less than orderly fashion, placed some notes somewhere that they cannot be referenced, there is a backup to jog my memory so I can recreate the missing data.</p><p>2) It gives me feedback as to what my players think has happened.</p><p></p><p>Eventually, we will go through, clean up the notes, and probably use it as a base to create an adventure path for the other, less advanced (12 - 15 year olds), group we "mentor".</p></blockquote><p></p>
[QUOTE="Arlough, post: 5447767, member: 79335"] I love Obsidian Portal for managing my game notes. I am extremely disorganized, and have a tendency to write things down in the margins of unrelated papers. The wiki ability to link all sorts of items to each other in OP makes my life much easier, because if I update a town/creature/event, it is updated for everything that links to that event. Now, I am also so disorganized that the most useful tools are only really useful to me if I set up the pages in advance. So I would advise that you have at least a framework of the cities and events that are going to be taking place in your world, so the pages can be generated on the fly. Also, one last item that I find useful. I make the players take notes of what has happened. This helps me in two ways. 1) If I have, in my less than orderly fashion, placed some notes somewhere that they cannot be referenced, there is a backup to jog my memory so I can recreate the missing data. 2) It gives me feedback as to what my players think has happened. Eventually, we will go through, clean up the notes, and probably use it as a base to create an adventure path for the other, less advanced (12 - 15 year olds), group we "mentor". [/QUOTE]
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