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General Tabletop Discussion
*Dungeons & Dragons
Obsolete Classes From Previous Editions
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7589997" data-attributes="member: 6802378"><p>No class is obsolete when it can rebooted with a remake.</p><p></p><p>The keys of a character class:</p><p></p><p>- Right balance of power, of course.</p><p></p><p>- Interesting background. Each class is like wearing a halloween costume. It has to be its own mark of identity. Two failed examples are the soulborn and incarnate from "Magic of Incarnum", too close to paladin.</p><p></p><p>- Fun gameplay. The psionic wilder was boring to play with its psychic enervation. At least Dreamscarred Press fixed that with its own option for the Pathfinder version. </p><p></p><p></p><p></p><p>Some classes could be recycled as martial adepts with maneuvers (let's "Tome of Battle: Book of Nine Swords"), or like hybrids. For example the divine soul could be a spontaneous divine spellcaster with some incarnum soulmelds, for players who would like to add monster traits or monster templates to their PCs. The warden could be a primal defender whouse source of power is a amulet or life-shape symbiont armour (like the bionoids from Spelljammer), the seeker would be a martial adept with primal power and maneuvers about ranged attack. The rune scribe could be a hybrid class with a game mechanic like pacts with vestiges. The warlord could be a martial adept with maneuvers of the school of the white raven. The shadow assassin would be a stealth version of martial adept with martial maneuvers of the shadow hand school.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7589997, member: 6802378"] No class is obsolete when it can rebooted with a remake. The keys of a character class: - Right balance of power, of course. - Interesting background. Each class is like wearing a halloween costume. It has to be its own mark of identity. Two failed examples are the soulborn and incarnate from "Magic of Incarnum", too close to paladin. - Fun gameplay. The psionic wilder was boring to play with its psychic enervation. At least Dreamscarred Press fixed that with its own option for the Pathfinder version. Some classes could be recycled as martial adepts with maneuvers (let's "Tome of Battle: Book of Nine Swords"), or like hybrids. For example the divine soul could be a spontaneous divine spellcaster with some incarnum soulmelds, for players who would like to add monster traits or monster templates to their PCs. The warden could be a primal defender whouse source of power is a amulet or life-shape symbiont armour (like the bionoids from Spelljammer), the seeker would be a martial adept with primal power and maneuvers about ranged attack. The rune scribe could be a hybrid class with a game mechanic like pacts with vestiges. The warlord could be a martial adept with maneuvers of the school of the white raven. The shadow assassin would be a stealth version of martial adept with martial maneuvers of the shadow hand school. [/QUOTE]
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