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Obsolete Feats
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<blockquote data-quote="OhGodtheRats" data-source="post: 5415813" data-attributes="member: 71815"><p>As soon as I begin to type my defense of that one Tribal "Mountain" feat...the one giving a boost to Surge Value that most of our party had during our trek through Heroic....I realize that Swift Recovery is the overtly better choice and I do a 180' and have to agree.</p><p>...Until I look it up. The Enduring Mountain Tribal feat says when you spend a Surge, you gain 2 extra + 1 for each ally with the Feat. Swift Recovery: Requires Endurance and gives a Feat Bonus +3 that Scales up per Tier. One's easier to get but is optimal if you can Con more folks into taking it, the other's Superior (more so at later tiers) but requires Skill Training. Apples & Oranges. (Disclaimer: I admit most of the Tribal Feats do exist in a weird "Why would I take that" land but my point is not all of them.) </p><p> </p><p>It's been mentioned above but weakish feats that stack with other feats? Golden.</p><p>-Jared</p><p> </p><p>(This Text Does not Exist: In my Dream Update, Expertise Feats are no longer feats but Class Features/Freebies given to Characters. Mostly because I have no idea if the Encounter designers assume every player has them when they make Monsters, they're a Math Combat Fix, or if they're a legit boost meant to increase accuracy/speed of combat/fun when you don't miss. If that makes any sense. Seriously, when they first started showing up, I thought it was to help balance out characters who had a 16 in their main stat or something. Now they're a class of Feats you pretty much HAVE to take, or so peer pressure goes. If they're actually mandatory, why aren't they free? This is a tangent & my apologies for such)</p></blockquote><p></p>
[QUOTE="OhGodtheRats, post: 5415813, member: 71815"] As soon as I begin to type my defense of that one Tribal "Mountain" feat...the one giving a boost to Surge Value that most of our party had during our trek through Heroic....I realize that Swift Recovery is the overtly better choice and I do a 180' and have to agree. ...Until I look it up. The Enduring Mountain Tribal feat says when you spend a Surge, you gain 2 extra + 1 for each ally with the Feat. Swift Recovery: Requires Endurance and gives a Feat Bonus +3 that Scales up per Tier. One's easier to get but is optimal if you can Con more folks into taking it, the other's Superior (more so at later tiers) but requires Skill Training. Apples & Oranges. (Disclaimer: I admit most of the Tribal Feats do exist in a weird "Why would I take that" land but my point is not all of them.) It's been mentioned above but weakish feats that stack with other feats? Golden. -Jared (This Text Does not Exist: In my Dream Update, Expertise Feats are no longer feats but Class Features/Freebies given to Characters. Mostly because I have no idea if the Encounter designers assume every player has them when they make Monsters, they're a Math Combat Fix, or if they're a legit boost meant to increase accuracy/speed of combat/fun when you don't miss. If that makes any sense. Seriously, when they first started showing up, I thought it was to help balance out characters who had a 16 in their main stat or something. Now they're a class of Feats you pretty much HAVE to take, or so peer pressure goes. If they're actually mandatory, why aren't they free? This is a tangent & my apologies for such) [/QUOTE]
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