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*TTRPGs General
Obstacles Without Antagonists
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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5822664" data-attributes="member: 6677983"><p>So I've been thinking about it, and I have a natural inclination to create obstacles for a party through some kind of antagonist. That antagonist might not be a single person, but it usually is embodied by an individual or a group of individuals, whether sentient or not. </p><p></p><p>More recently in my games I've been introducing obstacles without some kind of force bringing it on. For example, my playtest party is stuck on a derelict space station which is slowly but inexorably decomposing. Whole sectors are without power, and thereby gravity and oxygen. The people living there are generally amicable and helpful to the party, and there really is no antagonist (unless you argue that the decomposing station is an antagonist in and of itself). The station was already damaged in this manner before the game took place, and had no direct cause from anything the party did. </p><p></p><p>How do you feel about obstacles that simply exist without some kind of force driving them on? The classic disasters are fairly common I guess: asteroids coming to the earth, a plague which is 99% deadly, or earth-shattering natural disasters like earthquakes and hurricanes. But I'm referring more to non-plot centric obstacles, things that simply get in the way of the plot that have no real cause.</p><p></p><p>Is it too boring? Does it make the players feel too helpless or too weak? What, if any, such obstacles have you used or experienced in your games?</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5822664, member: 6677983"] So I've been thinking about it, and I have a natural inclination to create obstacles for a party through some kind of antagonist. That antagonist might not be a single person, but it usually is embodied by an individual or a group of individuals, whether sentient or not. More recently in my games I've been introducing obstacles without some kind of force bringing it on. For example, my playtest party is stuck on a derelict space station which is slowly but inexorably decomposing. Whole sectors are without power, and thereby gravity and oxygen. The people living there are generally amicable and helpful to the party, and there really is no antagonist (unless you argue that the decomposing station is an antagonist in and of itself). The station was already damaged in this manner before the game took place, and had no direct cause from anything the party did. How do you feel about obstacles that simply exist without some kind of force driving them on? The classic disasters are fairly common I guess: asteroids coming to the earth, a plague which is 99% deadly, or earth-shattering natural disasters like earthquakes and hurricanes. But I'm referring more to non-plot centric obstacles, things that simply get in the way of the plot that have no real cause. Is it too boring? Does it make the players feel too helpless or too weak? What, if any, such obstacles have you used or experienced in your games? [/QUOTE]
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