Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Obsydia's Races Overview + Dweller, Fey, Fianna Updated (7/13/2006)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drexes" data-source="post: 2917591" data-attributes="member: 24176"><p><strong>Dwellers</strong></p><p></p><p>Dwellers</p><p>General Description: The Dwellers of Travague derive their name from their unique homes that seem to be built as if flowing out of the sides of the rocky plateaus of their homeland. </p><p>Personality: Dwellers are known as calculating and pragmatic people enjoy interacting with individuals of many other societies. Dwellers are known for their cultural knowledge of other races and typically research the practices of others before interacting with them. Dwellers are forthright and honest, enjoy haggling over prices, often negotiating prices down to the copper, and take great pride in their appearance and in their trades. Dwellers pride themselves on their business acumen and until recently were the most prolific traders on Caradon. A recent turn in their behavior has them becoming increasingly withdrawn from the outside world, a change which has greatly affected the rest of the world.</p><p>Physical Description: Dwellers are short, broad people possessing thick limbs. They appear heavily muscled when compared to other races, but in reality are more thick-boned than muscled. The have strong jaw lines and broad noses. Males usually shave their heads and where short, well-manicured beards.</p><p>Relations: Dwellers excel in trade and have good relations with members of most other cultures. Recently, however, there has been a push among Dwellers toward isolationism. To this end they have begun the construction of great steel walls in the passes that lead to their cities. It remains uncertain why this trend began and what it may lead to.</p><p>Alignment: Dwellers live very rigid and structured lives; therefore they tend to be lawful in alignment. Most Dwellers are either neutral or good. </p><p>Lands: Though Dweller merchants have traveled and settled throughout Caradon and Obsydia, most Dwellers still call the country of Travague their home. This land is made up of rocky plateaus and deep ravines. The Dwellers have built their homes and cities into the great plateaus and have grown to the point where they now appear to be spilling out of the cliff faces. For more information on Travague see chapter two: Lands of Obsydia. </p><p>Religion: Dwellers have a religious reverence for their ancestors, and most pray to these ancestors in small shrines in their own homes. For further information on Dweller religion see their entry in chapter three: Religions of Obsydia.</p><p>Language: Dwellers have their own language known as Travagan. Speech in Travagan is guttural and full of hard consonants. Most Dwellers also speak Caradonish, the trade language of Obsydia.</p><p>Male Names: Goadich, Bellach, Tragur, Wagert, and Kroll.</p><p>Female Names: Joset, Kless, Bina, Icha, and Haba.</p><p>Surnames: Dwellers take surnames based upon their occupations or the trades of significant ancestors in their family.</p><p>Adventurers: Dweller adventurers often begin their careers as merchant guards and traders. Typically they are fighters, but other classes are not unheard of. </p><p>Racial Traits:</p><p>+2 Charisma, -2 Constitution. Dwellers are well known for their negotiating skills and for their ability to get along with others.</p><p>Medium-size: As medium sized creatures, Dwellers experience no special benefits or hindrances from size.</p><p>The base speed for a Dweller is 30 feet.</p><p>Dwellers have darkvision at a range of 60 feet. Darkvision works like normal vision except that it requires no light to function and vision is only in black and white.</p><p>Due to their natural aptitude for working with tools, all Dwellers gain a +2 racial bonus on all craft skill checks.</p><p>Dwellers are very adept at trading and for this reason they gain a +2 racial bonus on all appraise, bluff, profession and sense motive skill checks.</p><p>Automatic Languages: Travagan and Caradonish. Bonus Languages: Hündish, Wyndish, Terran, Netherese, Goblin, and Giant.</p><p>Preferred Class: Fighter</p><p></p><p>Dweller Religious Practices: The religion of the Dwellers is not structured and no mass temples exist. Instead each home has a shrine built within it and their individuals may pray to their ancestors for guidance.</p><p>The Dwellers believe that their ancestors have a continual and beneficent interest and power over the affairs of the living. The dead have become one with the forefathers of the Dwellers called the Gurahkmas. Small sects of clerics reside in most communities and lead the few mass services that are called for. Clerics among the Dwellers are highly respected and considered well liked by the Gurahkmas. They often hold other jobs within the community, becoming leaders and influential citizens. They are councilors, arbitrators, and ambassadors for their communities.</p><p>Holy symbols among the Dwellers are often tiny stone idols carved to resemble the great ancestors of an individual community. Other items such as important relics and artifacts known to be owned by an important ancestor also function as holy symbols. Clerics may choose any domain and their favored weapon will be one favored by the Gurahkmas of their clan.</p></blockquote><p></p>
[QUOTE="drexes, post: 2917591, member: 24176"] [b]Dwellers[/b] Dwellers General Description: The Dwellers of Travague derive their name from their unique homes that seem to be built as if flowing out of the sides of the rocky plateaus of their homeland. Personality: Dwellers are known as calculating and pragmatic people enjoy interacting with individuals of many other societies. Dwellers are known for their cultural knowledge of other races and typically research the practices of others before interacting with them. Dwellers are forthright and honest, enjoy haggling over prices, often negotiating prices down to the copper, and take great pride in their appearance and in their trades. Dwellers pride themselves on their business acumen and until recently were the most prolific traders on Caradon. A recent turn in their behavior has them becoming increasingly withdrawn from the outside world, a change which has greatly affected the rest of the world. Physical Description: Dwellers are short, broad people possessing thick limbs. They appear heavily muscled when compared to other races, but in reality are more thick-boned than muscled. The have strong jaw lines and broad noses. Males usually shave their heads and where short, well-manicured beards. Relations: Dwellers excel in trade and have good relations with members of most other cultures. Recently, however, there has been a push among Dwellers toward isolationism. To this end they have begun the construction of great steel walls in the passes that lead to their cities. It remains uncertain why this trend began and what it may lead to. Alignment: Dwellers live very rigid and structured lives; therefore they tend to be lawful in alignment. Most Dwellers are either neutral or good. Lands: Though Dweller merchants have traveled and settled throughout Caradon and Obsydia, most Dwellers still call the country of Travague their home. This land is made up of rocky plateaus and deep ravines. The Dwellers have built their homes and cities into the great plateaus and have grown to the point where they now appear to be spilling out of the cliff faces. For more information on Travague see chapter two: Lands of Obsydia. Religion: Dwellers have a religious reverence for their ancestors, and most pray to these ancestors in small shrines in their own homes. For further information on Dweller religion see their entry in chapter three: Religions of Obsydia. Language: Dwellers have their own language known as Travagan. Speech in Travagan is guttural and full of hard consonants. Most Dwellers also speak Caradonish, the trade language of Obsydia. Male Names: Goadich, Bellach, Tragur, Wagert, and Kroll. Female Names: Joset, Kless, Bina, Icha, and Haba. Surnames: Dwellers take surnames based upon their occupations or the trades of significant ancestors in their family. Adventurers: Dweller adventurers often begin their careers as merchant guards and traders. Typically they are fighters, but other classes are not unheard of. Racial Traits: +2 Charisma, -2 Constitution. Dwellers are well known for their negotiating skills and for their ability to get along with others. Medium-size: As medium sized creatures, Dwellers experience no special benefits or hindrances from size. The base speed for a Dweller is 30 feet. Dwellers have darkvision at a range of 60 feet. Darkvision works like normal vision except that it requires no light to function and vision is only in black and white. Due to their natural aptitude for working with tools, all Dwellers gain a +2 racial bonus on all craft skill checks. Dwellers are very adept at trading and for this reason they gain a +2 racial bonus on all appraise, bluff, profession and sense motive skill checks. Automatic Languages: Travagan and Caradonish. Bonus Languages: Hündish, Wyndish, Terran, Netherese, Goblin, and Giant. Preferred Class: Fighter Dweller Religious Practices: The religion of the Dwellers is not structured and no mass temples exist. Instead each home has a shrine built within it and their individuals may pray to their ancestors for guidance. The Dwellers believe that their ancestors have a continual and beneficent interest and power over the affairs of the living. The dead have become one with the forefathers of the Dwellers called the Gurahkmas. Small sects of clerics reside in most communities and lead the few mass services that are called for. Clerics among the Dwellers are highly respected and considered well liked by the Gurahkmas. They often hold other jobs within the community, becoming leaders and influential citizens. They are councilors, arbitrators, and ambassadors for their communities. Holy symbols among the Dwellers are often tiny stone idols carved to resemble the great ancestors of an individual community. Other items such as important relics and artifacts known to be owned by an important ancestor also function as holy symbols. Clerics may choose any domain and their favored weapon will be one favored by the Gurahkmas of their clan. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Obsydia's Races Overview + Dweller, Fey, Fianna Updated (7/13/2006)
Top