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Obsydia's Races Overview + Dweller, Fey, Fianna Updated (7/13/2006)
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<blockquote data-quote="drexes" data-source="post: 2917599" data-attributes="member: 24176"><p><strong>Fey</strong></p><p></p><p>Fey</p><p>General Description: The Fey of Meshaccah consider themselves the highest of all the races of Obsydia. They are refined and well mannered and have a highly sophisticated culture. </p><p>Personality: Fey place a high priority on propriety, valuing reverence, politeness, and civility. Fey are often considered snobbish and aloof by other races. Fey are usually very rigid in their beliefs and changing the opinion of a Fey can be daunting. </p><p>Physical Description: Fey are short and slender when compared to humans. They have delicate features and an almost willowy appearance. They tend to have fair skin and light hair. They typically dress in loose garments of the finest material they can afford. Great importance is placed on personal grooming among the Fey, so most will be well clothed and clean.</p><p>Relations: The Fey believe they are the highest race in Obsydia, most loved by Jurakah, their God. They believe that the other races have fallen from God’s grace and must be lead back to him. They often pity other races. It is understandable then that many others find them snobbish and condescending. Relations can be strained between the Fey and other races, especially between the Fey and the Fianna.</p><p>Alignment: Most Fey value structure and stability in their lives with an overall sense of goodness. Therefore, most Fey are either lawful or neutral good.</p><p>Lands: The Fey are from the island nation of Meshaccah, though they have spread to Valderia and Nether as well. Meshaccah is an island with a great central mountain peek covered in lush vegetation and surrounded by idyllic beaches of white sand. For more information on Meshaccah refer to chapter two: Lands of Obsydia.</p><p>Religion: The Fey have a monotheistic religion based upon the worship of Jurakah. For more information on this faith, see chapter three: Religions of Obsydia</p><p>Language: The primary language of the Fey is Feyan. Most Fey learn to speak one or two “lesser” languages as well.</p><p>Male Names: Theriss, Laerethe, Finnale, Solemnus, and Matiss</p><p>Female Names: Yasmin, Lissabet, Meredisse, Carythe, and Jesabethe </p><p>Surnames: Lenora, Teramiss, Nenathyr, Querrethe, and Sorissa</p><p>Adventurers: Fey adventurers are often scholars and missionaries on pilgrimages to minister to the rest of the world. The often see themselves as leading the rest of the world by example, and believe that Jurakah will bless them for their efforts.</p><p>Racial Traits:</p><p> +2 Intelligence, -2 Constitution. The fey are highly educated, but are frailer than most other races. </p><p> Medium-size: As medium sized creatures, fey experience no special benefits or hindrances from size.</p><p> The base speed for fey is 30 feet.</p><p> Fey have low light vision. A fey can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</p><p> Due to the political structure of their society all Fey gain a +2 racial bonus on diplomacy skill checks.</p><p> Fey are well educated and because of this, they gain a +2 racial bonus on a knowledge skill of their choosing. This skill must be chosen during character creation and once chosen cannot be changed. This skill is always considered a class skill for the character. </p><p> Fey are immune to all enchantment/charm spells and effects as well as sleep effects.</p><p> Automatic Languages: Feyan and Caradonish. Bonus Languages: High Valdish, Valderian, Netherese, Goblin, Grothik, Draconic, and Fiannan.</p><p> Preferred Class: Wizard</p><p></p><p>Fey Religious Practices: The religion of the Fey is monotheistic. The Fey worship Jurakah a benevolent deity who forged the world for his Fey children.</p><p>The Ker’Jurakah, or worship of Jurakah, stems from the belief that the Fey are Jurakah’s chosen children. All other races were once Fey, but they have fallen and become infidels. Infidels must be pitied and treated fairly less one fall and become one of them. Ker’Jurakah is a religion built upon the basis of three distinct concepts: measure, destiny, and decree. All Fey have a measure, the gifts that Jurakah has given them in life and with these gifts a Fey must work toward his destiny. A Fey’s success or failure in their destiny is dependant on the decree of Jurakah.</p><p>There are three rites of worship in Ker’Jurakah. The first, the Kalajar, takes place at a Fey’s coming of age ceremony when he or she must declare her faith in Jurakah before a priest. At this point the Fey is ritually washed of their sins and renamed according to the measure of Jurakah. The second rite of worship, called the Hujini consists of three daily prayers. Every Fey must pray to the rising, setting, and noon sun in order that the light of Jurakah may cleanse them of their sin. The third rite of worship is called the Hajé Murati. This rite takes place on the day and night of each new moon. From the disappearance of the moon until it reappears a fey may not eat, drink, or sleep. Most of this time is spent in meditation and prayer for the return of Jurakah.</p><p>The clerics of Ker’Jurakah are called Jibralle and lead the Hujini, bear witness to the Kalajar and call for the Hajé Murati. They believe that the clerics of other religions are only granted spells out of the mercy of Jurakah. Their holy symbol is three four pointed stars set two above the first. The favored weapon of Jurakah is the scimitar and Jibralles may choose any domain aside from racial domains.</p></blockquote><p></p>
[QUOTE="drexes, post: 2917599, member: 24176"] [b]Fey[/b] Fey General Description: The Fey of Meshaccah consider themselves the highest of all the races of Obsydia. They are refined and well mannered and have a highly sophisticated culture. Personality: Fey place a high priority on propriety, valuing reverence, politeness, and civility. Fey are often considered snobbish and aloof by other races. Fey are usually very rigid in their beliefs and changing the opinion of a Fey can be daunting. Physical Description: Fey are short and slender when compared to humans. They have delicate features and an almost willowy appearance. They tend to have fair skin and light hair. They typically dress in loose garments of the finest material they can afford. Great importance is placed on personal grooming among the Fey, so most will be well clothed and clean. Relations: The Fey believe they are the highest race in Obsydia, most loved by Jurakah, their God. They believe that the other races have fallen from God’s grace and must be lead back to him. They often pity other races. It is understandable then that many others find them snobbish and condescending. Relations can be strained between the Fey and other races, especially between the Fey and the Fianna. Alignment: Most Fey value structure and stability in their lives with an overall sense of goodness. Therefore, most Fey are either lawful or neutral good. Lands: The Fey are from the island nation of Meshaccah, though they have spread to Valderia and Nether as well. Meshaccah is an island with a great central mountain peek covered in lush vegetation and surrounded by idyllic beaches of white sand. For more information on Meshaccah refer to chapter two: Lands of Obsydia. Religion: The Fey have a monotheistic religion based upon the worship of Jurakah. For more information on this faith, see chapter three: Religions of Obsydia Language: The primary language of the Fey is Feyan. Most Fey learn to speak one or two “lesser” languages as well. Male Names: Theriss, Laerethe, Finnale, Solemnus, and Matiss Female Names: Yasmin, Lissabet, Meredisse, Carythe, and Jesabethe Surnames: Lenora, Teramiss, Nenathyr, Querrethe, and Sorissa Adventurers: Fey adventurers are often scholars and missionaries on pilgrimages to minister to the rest of the world. The often see themselves as leading the rest of the world by example, and believe that Jurakah will bless them for their efforts. Racial Traits: +2 Intelligence, -2 Constitution. The fey are highly educated, but are frailer than most other races. Medium-size: As medium sized creatures, fey experience no special benefits or hindrances from size. The base speed for fey is 30 feet. Fey have low light vision. A fey can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Due to the political structure of their society all Fey gain a +2 racial bonus on diplomacy skill checks. Fey are well educated and because of this, they gain a +2 racial bonus on a knowledge skill of their choosing. This skill must be chosen during character creation and once chosen cannot be changed. This skill is always considered a class skill for the character. Fey are immune to all enchantment/charm spells and effects as well as sleep effects. Automatic Languages: Feyan and Caradonish. Bonus Languages: High Valdish, Valderian, Netherese, Goblin, Grothik, Draconic, and Fiannan. Preferred Class: Wizard Fey Religious Practices: The religion of the Fey is monotheistic. The Fey worship Jurakah a benevolent deity who forged the world for his Fey children. The Ker’Jurakah, or worship of Jurakah, stems from the belief that the Fey are Jurakah’s chosen children. All other races were once Fey, but they have fallen and become infidels. Infidels must be pitied and treated fairly less one fall and become one of them. Ker’Jurakah is a religion built upon the basis of three distinct concepts: measure, destiny, and decree. All Fey have a measure, the gifts that Jurakah has given them in life and with these gifts a Fey must work toward his destiny. A Fey’s success or failure in their destiny is dependant on the decree of Jurakah. There are three rites of worship in Ker’Jurakah. The first, the Kalajar, takes place at a Fey’s coming of age ceremony when he or she must declare her faith in Jurakah before a priest. At this point the Fey is ritually washed of their sins and renamed according to the measure of Jurakah. The second rite of worship, called the Hujini consists of three daily prayers. Every Fey must pray to the rising, setting, and noon sun in order that the light of Jurakah may cleanse them of their sin. The third rite of worship is called the Hajé Murati. This rite takes place on the day and night of each new moon. From the disappearance of the moon until it reappears a fey may not eat, drink, or sleep. Most of this time is spent in meditation and prayer for the return of Jurakah. The clerics of Ker’Jurakah are called Jibralle and lead the Hujini, bear witness to the Kalajar and call for the Hajé Murati. They believe that the clerics of other religions are only granted spells out of the mercy of Jurakah. Their holy symbol is three four pointed stars set two above the first. The favored weapon of Jurakah is the scimitar and Jibralles may choose any domain aside from racial domains. [/QUOTE]
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