Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Obsydia's Races Overview + Dweller, Fey, Fianna Updated (7/13/2006)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drexes" data-source="post: 2917605" data-attributes="member: 24176"><p><strong>Fianna</strong></p><p></p><p>Fianna</p><p>General Description: The Fianna are the indigenous people of Umbarya. They are often considered the less civilized cousin of the Fey. But few similarities exist between the two races beyond their almond eyes and pointed ears.</p><p>Personality: Fianna are a race often ruled by their whims. They tend to act on instinct and be very passionate in their moods. They tend to be outspoken and bold with people they are comfortable with and quiet with others. They often have fiery tempers and believe in living life to the fullest, embracing many pleasures. </p><p>Physical Description: Fianna are a tall race, just shorter than most humans. They are somewhat more slender than humans. They typically have red or brown hair, often with feathers and tokens woven into it. They have fair to tan skin and fierce looking eyes. Most Fianna decorate their skin in tribal markings and or piercings. These marks may either be paint or tattoos. They have pointed ears and almond-shaped eyes.</p><p>Relations: Fianna relate to people on an individual basis. They do not typically view other races as a whole and therefore they have no real animosity directed toward any one race. They tend to be very passionate so many people find them hard to relate with. Fianna are very emotional, sharing their feelings openly, which makes some uncomfortable.</p><p>Alignment: Since Fianna change their moods frequently, they are more chaotic than most other races, but they are generally kind hearted and good.</p><p>Lands: Umbarya is a land of great tree covered hills and valleys. The forest is mostly coniferous but deciduous trees become more common to the southern region. Fianna also love to experience new things so many can be found traveling throughout the other lands of Obsydia, though they typically return to their homeland by the time they are middle aged. For more detailed information on Umbarya see chapter two: Lands of Obsydia.</p><p>Religion: Fianna believe in nine gods and goddesses called the Tuatha De Danaan who each exist in a triple aspect. For more detailed information on the religion of the Fianna refer to chapter three: Religions of Obsydia.</p><p>Language: Fianna speak their own language, Fiannan, which is somewhat similar to Feyan. Most also speak Caradonish as they enjoy speaking with other races. Many also learn Wyndish, Treespeak, and Hündish.</p><p>Male Names: Fianna often name their children after their gods in hopes of protecting them. Male names always end in the letter “s” (which may be silent) and are accented on the first syllable. Examples are: Ariass, Taris, Magris, Haerus, and Llaeros</p><p>Female Names: Females are also named after gods, but the names always end in an “e” and are accented on the last syllable. Examples are: Ishalowe, Baergitte, Danethe, Loeanne, and Onvysse</p><p>Surnames: Fianna take their surnames from their accomplishments. Strangely they usually take their surname in Caradonish rather than their native tongue. Many believe this is a way of boasting their deeds to everyone they meet. Names like Pathfinder, or Elkrunner are very typical. It is not uncommon for a Fianna to change names several times during his or her lifetime based on new accomplishments or experiences.</p><p>Adventurers: Fianna adventurers are not uncommon, many rangers, druids, and others leave Umbarya in search of adventure. </p><p>Racial Traits:</p><p> +2 Dexterity, -2 Wisdom. Fianna are quick and agile but are typically more brash and driven by their instincts than other races. </p><p> Medium-size: As medium sized creatures, Fianna experience no special benefits or hindrances from size.</p><p> The base speed for Fianna is 30 feet.</p><p> Fianna have low light vision. A Fianna can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</p><p> All Fianna are proficient in short and long bows as well as composite short and long bows. </p><p> Due to their wilderness lands all Fianna gain a +2 racial bonus to spot, listen and survival skill checks.</p><p> Fianna are immune to enchantment/charm and sleep spells and effects.</p><p> Automatic Languages: Fianna and Caradonish. Bonus Languages: Wyndish, Hündish, Treespeak, Giant, and Goblin.</p><p> Preferred Class: Ranger or druid</p><p></p><p></p><p>Fianna Religious Practices: The pantheon of the Fianna consists of nine major deities collectively called the Tuatha De Danaan. One thing that differs the Fianna pantheon is the triple aspect of each of the Gods. Each is considered good, evil, and neutral, so the worship of one of the Gods offers little insight into the true demeanor of the worshipper. Due to this triple aspect, a Fianna cleric may always choose either the good or evil domain regardless of which god or goddess he or she worships. However, temple sights are usually dedicated to one aspect of a deity. </p><p>There are three specialties in the Fianna religious system. Bards are the keepers of tradition, of the memory of the clan – they are the guardians of custom and lore. Bardic training lasts twelve years in Fianna society. It should be noted that bards in Umbarya function much the same as bards from the players handbook except that their spells are acquired and performed more akin to clerical magic than wizardry. </p><p>The Ovates (clerics) work with the process of death and regeneration. They are the healers and specialize in divination, conversing with ancestors and prophecy. Training to become an Ovate lasts twenty-one years. </p><p>The third specialty of the Fianna clergy are the Druids, who function as elders, teachers, ambassadors, philosophers and judges. They undergo lengthy and arduous training lasting thirty-three years. Druids lead all public rituals, which are normally held within sacred groves. </p><p>The religious beliefs of the Fianna are never written down; instead they are maintained through oral tradition. </p><p>The Fianna believe that when someone dies his or her soul is transported to Dunaya, the otherworld, where life continues much as it did before death. When someone dies in Dunaya, they are reborn in this world as another living creature. At every birth the Fianna mourn the death of a person in the otherworld, which made the new birth possible.</p><p>Druids use many methods to perform divination including meditation, study of birds in flight, dream interpretation, and interpreting the pattern of sticks thrown to the ground. </p><p>There are four primary holy days to the Fianna. Each of these days is celebrated with a unique ritual, but each is festive and lively. Imbolc (The Return of Life) is celebrated on the first day of spring when the first stirrings of life are noticeable. Bealteinne (The Fires of Bel) is celebrated at the peak of blossom season when domesticated animals bear their young. Lughnasadh (The Feast of Lugh) celebrates the harvest. Samhuinn (Feast of the Dead) marks the time when the veil between Obsydia and Dunaya is most easily penetrated.</p><p>There are two holy symbols associated with the Tuatha De Danaan. The first symbol, called a Triskele is worn by Bards and Ovates and consists of three curved branches radiating from the center of the symbol. The second symbol, called Awen is worn only by Druids and is made of three pillars, with the outer two pillars sloping towards the center with three spheres placed above the pillars.</p><p>The Ovates of the Tuatha De Danaan have domains and favored weapons according to which god or goddess they serve. </p><p></p><p>Tuatha De Danaan:</p><p></p><p>Arianrhod</p><p>The Silver Wheel</p><p> </p><p>Symbol: The Triskele or the Awen. </p><p>Home Plane: Dunaya </p><p>Alignment: Chaotic </p><p>Portfolio: Moon, luck, humor, darkness, secrets, and lies </p><p>Worshipers: Poets, sailors, gamblers, travelers, and thieves </p><p>Cleric Alignments: Any Chaotic </p><p>Domains: Chaos, darkness, luck, madness, moon, and trickery </p><p>Favored Weapon: Battleaxe</p><p></p><p>Danu</p><p>The Great Mother</p><p> </p><p>Symbol: The Triskele or the Awen.</p><p>Home Plane: Dunaya </p><p>Alignment: Neutral </p><p>Portfolio: Creation, earth, love, hearth, and home </p><p>Worshipers: Mothers, farmers, and shepherds </p><p>Cleric Alignments: Any </p><p>Domains: Creation, earth, family, and protection </p><p>Favored Weapon: Spear</p><p></p><p>Brighid</p><p>The Lifebearer</p><p> </p><p>Symbol: The Triskele or the Awen. </p><p>Home Plane: Dunaya </p><p>Alignment: Neutral </p><p>Portfolio: Healing, forests, and spring </p><p>Worshipers: Healers, farmers, hunters, and the wounded </p><p>Cleric Alignments: Any </p><p>Domains: Charm, healing, plant, and renewal </p><p>Favored Weapon: Quarterstaff</p><p></p><p>Herne</p><p>The Hunter</p><p> </p><p>Symbol: The Triskele or the Awen. </p><p>Home Plane: Dunaya </p><p>Alignment: Lawful </p><p>Portfolio: Justice, law, hunting, and freedom </p><p>Worshipers: Warriors, hunters, and guards </p><p>Cleric Alignments: Any Lawful </p><p>Domains: Animal, law, liberation, and retribution </p><p>Favored Weapon: Longsword</p><p></p><p>Lugh</p><p>The Shining One</p><p> </p><p>Symbol: The Triskele or the Awen. </p><p>Home Plane: Dunaya </p><p>Alignment: Neutral </p><p>Portfolio: Sun, honor, sacrifice, and destiny </p><p>Worshipers: Lovers, poets, and paladins </p><p>Cleric Alignments: Any </p><p>Domains: Fate, glory, nobility, and sun </p><p>Favored Weapon: Morningstar</p><p></p><p>Llyr</p><p>The Deep Lord</p><p> </p><p>Symbol: The Triskele or the Awen. </p><p>Home Plane: Dunaya </p><p>Alignment: Neutral </p><p>Portfolio: Oceans, seas, rivers, and water </p><p>Worshipers: Sailors, merchants, travelers, and fishermen </p><p>Cleric Alignments: Any </p><p>Domains: Ocean, trade, travel, and water </p><p>Favored Weapon: Trident</p><p></p><p>Mathonwy</p><p>The Seer</p><p> </p><p>Symbol: The Triskele or the Awen. </p><p>Home Plane: Dunaya </p><p>Alignment: Neutral </p><p>Portfolio: Knowledge, craft, magic, and fire </p><p>Worshipers: Craftsmen, spellcasters, merchants, and diviners </p><p>Cleric Alignments: Any </p><p>Domains: Craft, fire, knowledge, magic, rune, and spell </p><p>Favored Weapon: Dagger</p><p></p><p>Morrigan</p><p>The Unforgiving</p><p> </p><p>Symbol: The Triskele or the Awen. </p><p>Home Plane: Dunaya </p><p>Alignment: Neutral </p><p>Portfolio: Death, dying, disease, and war </p><p>Worshipers: Necromancers, warriors, healers, and rulers </p><p>Cleric Alignments: Any </p><p>Domains: Death, suffering, tyranny, and war </p><p>Favored Weapon: Greatsword</p><p></p><p>Taranis</p><p>The Thunderer</p><p> </p><p>Symbol: The Triskele or the Awen. </p><p>Home Plane: Dunaya </p><p>Alignment: Neutral </p><p>Portfolio: Storms, destruction, strength, and air </p><p>Worshipers: Warriors, spellcasters, sailors, and travelers </p><p>Cleric Alignments: Any </p><p>Domains: Air, destruction, storms, and strength </p><p>Favored Weapon: Fanged Blade</p></blockquote><p></p>
[QUOTE="drexes, post: 2917605, member: 24176"] [b]Fianna[/b] Fianna General Description: The Fianna are the indigenous people of Umbarya. They are often considered the less civilized cousin of the Fey. But few similarities exist between the two races beyond their almond eyes and pointed ears. Personality: Fianna are a race often ruled by their whims. They tend to act on instinct and be very passionate in their moods. They tend to be outspoken and bold with people they are comfortable with and quiet with others. They often have fiery tempers and believe in living life to the fullest, embracing many pleasures. Physical Description: Fianna are a tall race, just shorter than most humans. They are somewhat more slender than humans. They typically have red or brown hair, often with feathers and tokens woven into it. They have fair to tan skin and fierce looking eyes. Most Fianna decorate their skin in tribal markings and or piercings. These marks may either be paint or tattoos. They have pointed ears and almond-shaped eyes. Relations: Fianna relate to people on an individual basis. They do not typically view other races as a whole and therefore they have no real animosity directed toward any one race. They tend to be very passionate so many people find them hard to relate with. Fianna are very emotional, sharing their feelings openly, which makes some uncomfortable. Alignment: Since Fianna change their moods frequently, they are more chaotic than most other races, but they are generally kind hearted and good. Lands: Umbarya is a land of great tree covered hills and valleys. The forest is mostly coniferous but deciduous trees become more common to the southern region. Fianna also love to experience new things so many can be found traveling throughout the other lands of Obsydia, though they typically return to their homeland by the time they are middle aged. For more detailed information on Umbarya see chapter two: Lands of Obsydia. Religion: Fianna believe in nine gods and goddesses called the Tuatha De Danaan who each exist in a triple aspect. For more detailed information on the religion of the Fianna refer to chapter three: Religions of Obsydia. Language: Fianna speak their own language, Fiannan, which is somewhat similar to Feyan. Most also speak Caradonish as they enjoy speaking with other races. Many also learn Wyndish, Treespeak, and Hündish. Male Names: Fianna often name their children after their gods in hopes of protecting them. Male names always end in the letter “s” (which may be silent) and are accented on the first syllable. Examples are: Ariass, Taris, Magris, Haerus, and Llaeros Female Names: Females are also named after gods, but the names always end in an “e” and are accented on the last syllable. Examples are: Ishalowe, Baergitte, Danethe, Loeanne, and Onvysse Surnames: Fianna take their surnames from their accomplishments. Strangely they usually take their surname in Caradonish rather than their native tongue. Many believe this is a way of boasting their deeds to everyone they meet. Names like Pathfinder, or Elkrunner are very typical. It is not uncommon for a Fianna to change names several times during his or her lifetime based on new accomplishments or experiences. Adventurers: Fianna adventurers are not uncommon, many rangers, druids, and others leave Umbarya in search of adventure. Racial Traits: +2 Dexterity, -2 Wisdom. Fianna are quick and agile but are typically more brash and driven by their instincts than other races. Medium-size: As medium sized creatures, Fianna experience no special benefits or hindrances from size. The base speed for Fianna is 30 feet. Fianna have low light vision. A Fianna can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. All Fianna are proficient in short and long bows as well as composite short and long bows. Due to their wilderness lands all Fianna gain a +2 racial bonus to spot, listen and survival skill checks. Fianna are immune to enchantment/charm and sleep spells and effects. Automatic Languages: Fianna and Caradonish. Bonus Languages: Wyndish, Hündish, Treespeak, Giant, and Goblin. Preferred Class: Ranger or druid Fianna Religious Practices: The pantheon of the Fianna consists of nine major deities collectively called the Tuatha De Danaan. One thing that differs the Fianna pantheon is the triple aspect of each of the Gods. Each is considered good, evil, and neutral, so the worship of one of the Gods offers little insight into the true demeanor of the worshipper. Due to this triple aspect, a Fianna cleric may always choose either the good or evil domain regardless of which god or goddess he or she worships. However, temple sights are usually dedicated to one aspect of a deity. There are three specialties in the Fianna religious system. Bards are the keepers of tradition, of the memory of the clan – they are the guardians of custom and lore. Bardic training lasts twelve years in Fianna society. It should be noted that bards in Umbarya function much the same as bards from the players handbook except that their spells are acquired and performed more akin to clerical magic than wizardry. The Ovates (clerics) work with the process of death and regeneration. They are the healers and specialize in divination, conversing with ancestors and prophecy. Training to become an Ovate lasts twenty-one years. The third specialty of the Fianna clergy are the Druids, who function as elders, teachers, ambassadors, philosophers and judges. They undergo lengthy and arduous training lasting thirty-three years. Druids lead all public rituals, which are normally held within sacred groves. The religious beliefs of the Fianna are never written down; instead they are maintained through oral tradition. The Fianna believe that when someone dies his or her soul is transported to Dunaya, the otherworld, where life continues much as it did before death. When someone dies in Dunaya, they are reborn in this world as another living creature. At every birth the Fianna mourn the death of a person in the otherworld, which made the new birth possible. Druids use many methods to perform divination including meditation, study of birds in flight, dream interpretation, and interpreting the pattern of sticks thrown to the ground. There are four primary holy days to the Fianna. Each of these days is celebrated with a unique ritual, but each is festive and lively. Imbolc (The Return of Life) is celebrated on the first day of spring when the first stirrings of life are noticeable. Bealteinne (The Fires of Bel) is celebrated at the peak of blossom season when domesticated animals bear their young. Lughnasadh (The Feast of Lugh) celebrates the harvest. Samhuinn (Feast of the Dead) marks the time when the veil between Obsydia and Dunaya is most easily penetrated. There are two holy symbols associated with the Tuatha De Danaan. The first symbol, called a Triskele is worn by Bards and Ovates and consists of three curved branches radiating from the center of the symbol. The second symbol, called Awen is worn only by Druids and is made of three pillars, with the outer two pillars sloping towards the center with three spheres placed above the pillars. The Ovates of the Tuatha De Danaan have domains and favored weapons according to which god or goddess they serve. Tuatha De Danaan: Arianrhod The Silver Wheel Symbol: The Triskele or the Awen. Home Plane: Dunaya Alignment: Chaotic Portfolio: Moon, luck, humor, darkness, secrets, and lies Worshipers: Poets, sailors, gamblers, travelers, and thieves Cleric Alignments: Any Chaotic Domains: Chaos, darkness, luck, madness, moon, and trickery Favored Weapon: Battleaxe Danu The Great Mother Symbol: The Triskele or the Awen. Home Plane: Dunaya Alignment: Neutral Portfolio: Creation, earth, love, hearth, and home Worshipers: Mothers, farmers, and shepherds Cleric Alignments: Any Domains: Creation, earth, family, and protection Favored Weapon: Spear Brighid The Lifebearer Symbol: The Triskele or the Awen. Home Plane: Dunaya Alignment: Neutral Portfolio: Healing, forests, and spring Worshipers: Healers, farmers, hunters, and the wounded Cleric Alignments: Any Domains: Charm, healing, plant, and renewal Favored Weapon: Quarterstaff Herne The Hunter Symbol: The Triskele or the Awen. Home Plane: Dunaya Alignment: Lawful Portfolio: Justice, law, hunting, and freedom Worshipers: Warriors, hunters, and guards Cleric Alignments: Any Lawful Domains: Animal, law, liberation, and retribution Favored Weapon: Longsword Lugh The Shining One Symbol: The Triskele or the Awen. Home Plane: Dunaya Alignment: Neutral Portfolio: Sun, honor, sacrifice, and destiny Worshipers: Lovers, poets, and paladins Cleric Alignments: Any Domains: Fate, glory, nobility, and sun Favored Weapon: Morningstar Llyr The Deep Lord Symbol: The Triskele or the Awen. Home Plane: Dunaya Alignment: Neutral Portfolio: Oceans, seas, rivers, and water Worshipers: Sailors, merchants, travelers, and fishermen Cleric Alignments: Any Domains: Ocean, trade, travel, and water Favored Weapon: Trident Mathonwy The Seer Symbol: The Triskele or the Awen. Home Plane: Dunaya Alignment: Neutral Portfolio: Knowledge, craft, magic, and fire Worshipers: Craftsmen, spellcasters, merchants, and diviners Cleric Alignments: Any Domains: Craft, fire, knowledge, magic, rune, and spell Favored Weapon: Dagger Morrigan The Unforgiving Symbol: The Triskele or the Awen. Home Plane: Dunaya Alignment: Neutral Portfolio: Death, dying, disease, and war Worshipers: Necromancers, warriors, healers, and rulers Cleric Alignments: Any Domains: Death, suffering, tyranny, and war Favored Weapon: Greatsword Taranis The Thunderer Symbol: The Triskele or the Awen. Home Plane: Dunaya Alignment: Neutral Portfolio: Storms, destruction, strength, and air Worshipers: Warriors, spellcasters, sailors, and travelers Cleric Alignments: Any Domains: Air, destruction, storms, and strength Favored Weapon: Fanged Blade [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Obsydia's Races Overview + Dweller, Fey, Fianna Updated (7/13/2006)
Top