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Obsydia's Races Overview + Dweller, Fey, Fianna Updated (7/13/2006)
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<blockquote data-quote="drexes" data-source="post: 2938220" data-attributes="member: 24176"><p><strong>Dweller Lands</strong></p><p></p><p>Travague: The mountain nation of the Dwellers lies on the southern peninsula of Caradon. These mountains are low peaked and rocky. Sharp cliffs and deep ravines mar the land the Dwellers call home. The Dwellers are traders and craftsmen without peer. They mine the rich ore deposits of Travague for their raw materials. In the past few decades the Dwellers have begun to fortify their mountain home with great walls. This move toward isolation has crippled the trade of ironworks and steel.</p><p>Government and Law: The government of Travague is controlled by its Guildmasters in a senatorial fashion. Every major industry and trade has its own guild within Dweller society, and each guild controls those things associated with that trade. When matters of state must be decided the Guildmasters meet in private to decide how the nation should proceed. Enforcement of civil and criminal law falls to the warden’s guild. They handle all disputes and crimes that happen outside of a guild, between guilds, and all violent crimes. They are considered stern yet fair by most Dwellers.</p><p>Geography: Travague consists of a small range of mountains, plateaus and mesas. Within the broken landscape lies the land of the Dwellers. The Dwellers have built their cities into the hills and cliff faces of the region. The hills of Travague are incredibly rich in iron and adamantine which the Dwellers mine for trade. The southern area of Travague is also home to Dragon’s Eryie, an active volcano that is the source for blood obsidian. The ocean floor off the coast of Travague is wrought with shallows and reefs, making sail very dangerous.</p><p>Climate: Travague is arid and summer temperatures are quite warm while winters are cold. The baked stone and mud homes of the Dwellers help insulate them from the elements. The eastern coast of Obsydia is marked by turbulent storms and destructive winds. </p><p>Parhost: Also known as the trade city, Parhost is the central trading market for the Dwellers. Since outsiders are typically not permitted within Frowe many of Frowe’s merchants make frequent trips to the less strict city. Great cobblestone roads lead in and out of the city along all the major trade routes. The roads are well patrolled by the Dwellers and crimes against merchant and their stock are considered very grave. (Population: 56,000)</p><p>Frowe: Frowe is the capital city of the Travague and is built into the sides and underneath a single great stone mesa. The cities structures are composed entirely of stone and steel, often with baked mud for mortar. The city is protected by great stone and iron walls the block all the passes to Frowe. (Population: 45,000)</p><p>Commerce: The Dwellers are notorious traders, offering some of the greatest ores and metal wares in all Obsydia. They export iron, steel, silver, bronze, adamantine and finished metal goods. They import textiles, foodstuffs, and lumber.</p></blockquote><p></p>
[QUOTE="drexes, post: 2938220, member: 24176"] [b]Dweller Lands[/b] Travague: The mountain nation of the Dwellers lies on the southern peninsula of Caradon. These mountains are low peaked and rocky. Sharp cliffs and deep ravines mar the land the Dwellers call home. The Dwellers are traders and craftsmen without peer. They mine the rich ore deposits of Travague for their raw materials. In the past few decades the Dwellers have begun to fortify their mountain home with great walls. This move toward isolation has crippled the trade of ironworks and steel. Government and Law: The government of Travague is controlled by its Guildmasters in a senatorial fashion. Every major industry and trade has its own guild within Dweller society, and each guild controls those things associated with that trade. When matters of state must be decided the Guildmasters meet in private to decide how the nation should proceed. Enforcement of civil and criminal law falls to the warden’s guild. They handle all disputes and crimes that happen outside of a guild, between guilds, and all violent crimes. They are considered stern yet fair by most Dwellers. Geography: Travague consists of a small range of mountains, plateaus and mesas. Within the broken landscape lies the land of the Dwellers. The Dwellers have built their cities into the hills and cliff faces of the region. The hills of Travague are incredibly rich in iron and adamantine which the Dwellers mine for trade. The southern area of Travague is also home to Dragon’s Eryie, an active volcano that is the source for blood obsidian. The ocean floor off the coast of Travague is wrought with shallows and reefs, making sail very dangerous. Climate: Travague is arid and summer temperatures are quite warm while winters are cold. The baked stone and mud homes of the Dwellers help insulate them from the elements. The eastern coast of Obsydia is marked by turbulent storms and destructive winds. Parhost: Also known as the trade city, Parhost is the central trading market for the Dwellers. Since outsiders are typically not permitted within Frowe many of Frowe’s merchants make frequent trips to the less strict city. Great cobblestone roads lead in and out of the city along all the major trade routes. The roads are well patrolled by the Dwellers and crimes against merchant and their stock are considered very grave. (Population: 56,000) Frowe: Frowe is the capital city of the Travague and is built into the sides and underneath a single great stone mesa. The cities structures are composed entirely of stone and steel, often with baked mud for mortar. The city is protected by great stone and iron walls the block all the passes to Frowe. (Population: 45,000) Commerce: The Dwellers are notorious traders, offering some of the greatest ores and metal wares in all Obsydia. They export iron, steel, silver, bronze, adamantine and finished metal goods. They import textiles, foodstuffs, and lumber. [/QUOTE]
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