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Obtaining OGC agreements à la PCGen
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<blockquote data-quote="Mark" data-source="post: 997356" data-attributes="member: 5"><p>"Trundlefolk", actually, and "Lexus" and "Culture Class" are all PI (Product Identity, not IP in this context which is Intellectual Property) of Creative Mountain Games (me) and would require permission from Creative Mountain Games (still me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). No one with special permission has the right to extend that beyond their own specific product, even to themselves in another product, unless that permission for multiple products or an extended license has been given (which is not likely since one never knows what someone will do in the future or who might own a company from year to year.) This is why it is best to go back to the source rather than take for granted that you have either read a secondary source correctly, of that they, in fact, have dotted all their T's and crossed thir eyes... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If you are unsure what materials in a particular product come from what source, due to several sources being used and no specifics being given, drop an Email to that publisher with specific questions and you'll likely get a very clear response.</p><p></p><p>You might want to go over the licenses again and be sure you understand them perfectly before you dive into releasing materials via them. If they still seem unclear, do yourself a favor and consult an attorney. It's not bad to have only a cursory understanding of the licenses if working for someone else (in fact it's a big plus to have some level of understanding when freelancing, nearly a must), but if you plan to be the one legally/financially responsible for a company, and further plan to base that company's products on a lot of other company's OGC and PI, it behooves you to be letter perfect on your understanding.</p><p></p><p>CMG uses very little OGC from sources other than the SRD (primarily because I'm an old fart with 30 years of my own material to draw from, and a whole lot of ideas of my own how to implement that material), so my risk is comparably/relatively very low. If I am reading you right, your risk will be about as high as one could expect from any third party publisher. Tread extremely cautiously.</p><p></p><p>Nonetheless, I wish you welll and good luck! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark, post: 997356, member: 5"] "Trundlefolk", actually, and "Lexus" and "Culture Class" are all PI (Product Identity, not IP in this context which is Intellectual Property) of Creative Mountain Games (me) and would require permission from Creative Mountain Games (still me ;) ). No one with special permission has the right to extend that beyond their own specific product, even to themselves in another product, unless that permission for multiple products or an extended license has been given (which is not likely since one never knows what someone will do in the future or who might own a company from year to year.) This is why it is best to go back to the source rather than take for granted that you have either read a secondary source correctly, of that they, in fact, have dotted all their T's and crossed thir eyes... ;) If you are unsure what materials in a particular product come from what source, due to several sources being used and no specifics being given, drop an Email to that publisher with specific questions and you'll likely get a very clear response. You might want to go over the licenses again and be sure you understand them perfectly before you dive into releasing materials via them. If they still seem unclear, do yourself a favor and consult an attorney. It's not bad to have only a cursory understanding of the licenses if working for someone else (in fact it's a big plus to have some level of understanding when freelancing, nearly a must), but if you plan to be the one legally/financially responsible for a company, and further plan to base that company's products on a lot of other company's OGC and PI, it behooves you to be letter perfect on your understanding. CMG uses very little OGC from sources other than the SRD (primarily because I'm an old fart with 30 years of my own material to draw from, and a whole lot of ideas of my own how to implement that material), so my risk is comparably/relatively very low. If I am reading you right, your risk will be about as high as one could expect from any third party publisher. Tread extremely cautiously. Nonetheless, I wish you welll and good luck! :) [/QUOTE]
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