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General Tabletop Discussion
*Dungeons & Dragons
Obvious Attack Cantrips That Should Exist
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<blockquote data-quote="DEFCON 1" data-source="post: 6219698" data-attributes="member: 7006"><p>I don't have a problem with there not being acid, fire, force, necrotic keyword cantrip attacks, simply because I don't think it's the energy keyword to <em>Shocking Grasp</em> and <em>Ray of Frost</em> that is the main point of those spells.</p><p></p><p>The point of <em>Ray of Frost</em> is to have a cantrip that slows an enemy that's far away so that it will take longer to reach the party. Sure, they've fluffed it as a cold spell... but they could easily have fluffed it however they wanted-- a cantrip that conjures a bola-like thorn rope that wraps itself around the legs of the target. Does a little bit of damage and slows the target down. That's the important part of the spell... not the cold keyword.</p><p></p><p>Likewise... <em>Shocking Grasp</em> is the Mage's "get the hell out of Dodge" spell-- an enemy is in the Mage's face, the Mage touches the enemy to do a bit of damage but also remove its possibility of taking a reaction... and the Mage can then bolt away without being targeted with an opportunity attack. You could fluff this spell again in whatever manner you wanted. The fact that the spell adds the lightning keyword is really just extra fluff.</p><p></p><p>In both cases... sure, there will be the occasionally rare creature that will be vulnerable to these two keywords... but those are few and far enough between that we can't honestly say that they are the focus for these spell's existences. They're nice but rare extras to the spells, but that is all. So to feel the need to then fill out the Mage's cantrip lists with all the other energy keywords I just think is really missing the point.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6219698, member: 7006"] I don't have a problem with there not being acid, fire, force, necrotic keyword cantrip attacks, simply because I don't think it's the energy keyword to [I]Shocking Grasp[/I] and [I]Ray of Frost[/I] that is the main point of those spells. The point of [I]Ray of Frost[/I] is to have a cantrip that slows an enemy that's far away so that it will take longer to reach the party. Sure, they've fluffed it as a cold spell... but they could easily have fluffed it however they wanted-- a cantrip that conjures a bola-like thorn rope that wraps itself around the legs of the target. Does a little bit of damage and slows the target down. That's the important part of the spell... not the cold keyword. Likewise... [I]Shocking Grasp[/I] is the Mage's "get the hell out of Dodge" spell-- an enemy is in the Mage's face, the Mage touches the enemy to do a bit of damage but also remove its possibility of taking a reaction... and the Mage can then bolt away without being targeted with an opportunity attack. You could fluff this spell again in whatever manner you wanted. The fact that the spell adds the lightning keyword is really just extra fluff. In both cases... sure, there will be the occasionally rare creature that will be vulnerable to these two keywords... but those are few and far enough between that we can't honestly say that they are the focus for these spell's existences. They're nice but rare extras to the spells, but that is all. So to feel the need to then fill out the Mage's cantrip lists with all the other energy keywords I just think is really missing the point. [/QUOTE]
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