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General Tabletop Discussion
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Obvious synergies you never realized
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<blockquote data-quote="Esker" data-source="post: 7894453" data-attributes="member: 6966824"><p>Two things I don't see discussed, or hardly ever:</p><p></p><p>1. Fear spell with either Sentinel or War Caster+Booming Blade. They have to use their action to dash and move away from you "unless there is nowhere to move", provoking opportunity attacks. With Sentinel, if you hit, they can't actually move, but (I would argue) doesn't change whether there is anywhere <em>to</em> move. So you automatically get an AoO every round. Of course you can often accomplish this by chasing after them if you have good mobility.</p><p></p><p>With War Caster + Booming Blade, your opportunity attack does a boatload of damage if they move, which they have to do.</p><p></p><p>I suppose this is most effective on an Arcane Trickster, since rogues can get a lot out of AoOs, and the AT is the one that can pick up Fear (eventually). Plus with a familiar you can keep an ally next to them all the time so you always qualify for sneak attack.</p><p></p><p>2. Two casters, one with Wall of Force, and another with a spell (like Wall of Fire or similar) that does damage every round that you are standing in a certain place. Wall of Force is already great, but it's mostly a divide and conquer spell, since you can't cast through it. But if you have an ally first create a danger zone which you can then trap someone in, they just... take damage every round for ten rounds and can't do anything. And they didn't even get a save.</p></blockquote><p></p>
[QUOTE="Esker, post: 7894453, member: 6966824"] Two things I don't see discussed, or hardly ever: 1. Fear spell with either Sentinel or War Caster+Booming Blade. They have to use their action to dash and move away from you "unless there is nowhere to move", provoking opportunity attacks. With Sentinel, if you hit, they can't actually move, but (I would argue) doesn't change whether there is anywhere [I]to[/I] move. So you automatically get an AoO every round. Of course you can often accomplish this by chasing after them if you have good mobility. With War Caster + Booming Blade, your opportunity attack does a boatload of damage if they move, which they have to do. I suppose this is most effective on an Arcane Trickster, since rogues can get a lot out of AoOs, and the AT is the one that can pick up Fear (eventually). Plus with a familiar you can keep an ally next to them all the time so you always qualify for sneak attack. 2. Two casters, one with Wall of Force, and another with a spell (like Wall of Fire or similar) that does damage every round that you are standing in a certain place. Wall of Force is already great, but it's mostly a divide and conquer spell, since you can't cast through it. But if you have an ally first create a danger zone which you can then trap someone in, they just... take damage every round for ten rounds and can't do anything. And they didn't even get a save. [/QUOTE]
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