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(OCC/Recrutin)The Beginning of the End (We have a spot open for ONE person)
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<blockquote data-quote="Jarval" data-source="post: 1171775" data-attributes="member: 421"><p>Here's my character so far. Still working on his name, his background, and a full equipment list. I've also included his list of cohorts and followers at the bottom of the post.</p><p></p><p><span style="font-size: 12px"><strong>Still to be named...</strong></span></p><p><strong>Cansin Sorcerer 6, Chaotic Neutral</strong></p><p></p><p>STR 14 (+2)</p><p>DEX 16 (+3)</p><p>CON 14 (+2)</p><p>INT 16 (+3)</p><p>WIS 12 (+1)</p><p>CHA 23 (+6) (inc. <em>Cloak of Charisma)</em></p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +3</p><p>Melee: +5 [+3 BAB, +2 STR]</p><p>Ranged: +6 [+3 BAB, +3 DEX]</p><p>Hit Points: 16 + ? [4 + ? + ? + ? + ? + ? (levels) + 12 (CON)]</p><p>Armor Class: 18 [10 + 3 (DEX) + 5 (<em>Mithral Shirt +1</em>)]</p><p>Initiative: +3 (+3 DEX)</p><p>Movement Rate: 30 feet.</p><p></p><p><strong>Attacks per round:</strong></p><p>1 Masterwork Light Crossbow (+7 to hit, 1d8 dmg)</p><p>or 1 Masterwork Shortspear (+6 to hit (melee) +7 to hit (thrown), 1d8+2 dmg)</p><p>or 1 Dagger (+5 to hit (melee) +6 to hit (thrown), 1d4+2 dmg)</p><p></p><p><strong>Weapons and Armor:</strong></p><p>Armor: <em>Mithral Shirt +1</em> (+5 AC, 10% Spell Failure Chance)</p><p>Weapons: Masterwork Light Crossbow (1d8 dmg, Crit 19-20/x2, Rng 80 ft)</p><p>Masterwork Shortspear (1d8 dmg, Crit x3, Rng 20 ft)</p><p>Dagger (1d4+1 dmg, Crit 19-20/x2, Rng 10 ft)</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +4 [+2 base, +2 CON]</p><p>Ref: +5 [+2 base, +3 DEX]</p><p>Will: +6 [+5 base, +1 WIS]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Simple Weapon Proficiency (Free for Sorcerer)</p><p>Spellcasting Prodigy (1st level feat)</p><p>Empower Spell (3rd level feat)</p><p>Energy Substitution (Sonic) (6th level feat)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Bluff +17 (9 ranks, +6 CHA, +2 racial)</p><p>Concentration +11 (9 ranks, +2 CON)</p><p>Diplomacy +10 (4.5 ranks, +6 CHA)</p><p>Disguise +10 (4.5 ranks, +6 CHA)</p><p>Spellcraft +12 (9 ranks, +3 INT)</p><p></p><p></p><p><strong>Languages:</strong></p><p>Common, Undercommon.</p><p></p><p></p><p><strong>Special Abilities:</strong></p><p>Acid and fire resistance 5.</p><p>Enropic Shield 1/day (as a 6th level cleric).</p><p>+2 racial bonus to Bluff and Search checks.</p><p>Darkvision, 60 foot.</p><p>Native outsider.</p><p>Favoured Class: Sorcerer.</p><p></p><p></p><p><strong>Spells:</strong></p><p>Spells per day: 6/8/7/5</p><p>Spells Known: 7/4/2/1</p><p>DCs: 16/17/18/19</p><p>Arcane Spell Failure Chance: 10% (Mithral Shirt)</p><p>Cantrips: Detect Magic, Disrupt Undead, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost.</p><p>Level 1: Charm Person, Magic Missile, Protection from Law, Scatterspray.</p><p>Level 2: Invisibility, Snilloc's Snowball Swarm.</p><p>Level 3: Fireball.</p><p></p><p></p><p>----------</p><p></p><p>1)COHORTS </p><p>a) Half-Fiend Human Fighter/Rogue (distant cousin)</p><p>b) Kobold Rogue (troubleshooter and generally vicious SOB)</p><p></p><p>2)SOLDIERS</p><p>a) Kobold Cleric</p><p>b) Kobold Cleric (yes, two of them...)</p><p>c) Hobgoblin Ranger</p><p>d) Lizardfolk Druid</p><p></p><p>3)SLAVES</p><p>None</p><p></p><p>4) ANIMALS</p><p>a) Anarchic (template from MotP) Light War Horse</p><p>b) Anarchic Hyena </p><p></p><p>5) VERMIN</p><p>None</p></blockquote><p></p>
[QUOTE="Jarval, post: 1171775, member: 421"] Here's my character so far. Still working on his name, his background, and a full equipment list. I've also included his list of cohorts and followers at the bottom of the post. [SIZE=3][b]Still to be named...[/b][/SIZE] [b]Cansin Sorcerer 6, Chaotic Neutral[/b] STR 14 (+2) DEX 16 (+3) CON 14 (+2) INT 16 (+3) WIS 12 (+1) CHA 23 (+6) (inc. [i]Cloak of Charisma)[/i] [b]Combat Stats:[/b] Base Attack Bonus: +3 Melee: +5 [+3 BAB, +2 STR] Ranged: +6 [+3 BAB, +3 DEX] Hit Points: 16 + ? [4 + ? + ? + ? + ? + ? (levels) + 12 (CON)] Armor Class: 18 [10 + 3 (DEX) + 5 ([i]Mithral Shirt +1[/i])] Initiative: +3 (+3 DEX) Movement Rate: 30 feet. [b]Attacks per round:[/b] 1 Masterwork Light Crossbow (+7 to hit, 1d8 dmg) or 1 Masterwork Shortspear (+6 to hit (melee) +7 to hit (thrown), 1d8+2 dmg) or 1 Dagger (+5 to hit (melee) +6 to hit (thrown), 1d4+2 dmg) [b]Weapons and Armor:[/b] Armor: [i]Mithral Shirt +1[/i] (+5 AC, 10% Spell Failure Chance) Weapons: Masterwork Light Crossbow (1d8 dmg, Crit 19-20/x2, Rng 80 ft) Masterwork Shortspear (1d8 dmg, Crit x3, Rng 20 ft) Dagger (1d4+1 dmg, Crit 19-20/x2, Rng 10 ft) [b]Saving Throws:[/b] Fort: +4 [+2 base, +2 CON] Ref: +5 [+2 base, +3 DEX] Will: +6 [+5 base, +1 WIS] [b]Feats:[/b] Simple Weapon Proficiency (Free for Sorcerer) Spellcasting Prodigy (1st level feat) Empower Spell (3rd level feat) Energy Substitution (Sonic) (6th level feat) [b]Skills:[/b] Bluff +17 (9 ranks, +6 CHA, +2 racial) Concentration +11 (9 ranks, +2 CON) Diplomacy +10 (4.5 ranks, +6 CHA) Disguise +10 (4.5 ranks, +6 CHA) Spellcraft +12 (9 ranks, +3 INT) [b]Languages:[/b] Common, Undercommon. [b]Special Abilities:[/b] Acid and fire resistance 5. Enropic Shield 1/day (as a 6th level cleric). +2 racial bonus to Bluff and Search checks. Darkvision, 60 foot. Native outsider. Favoured Class: Sorcerer. [b]Spells:[/b] Spells per day: 6/8/7/5 Spells Known: 7/4/2/1 DCs: 16/17/18/19 Arcane Spell Failure Chance: 10% (Mithral Shirt) Cantrips: Detect Magic, Disrupt Undead, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost. Level 1: Charm Person, Magic Missile, Protection from Law, Scatterspray. Level 2: Invisibility, Snilloc's Snowball Swarm. Level 3: Fireball. ---------- 1)COHORTS a) Half-Fiend Human Fighter/Rogue (distant cousin) b) Kobold Rogue (troubleshooter and generally vicious SOB) 2)SOLDIERS a) Kobold Cleric b) Kobold Cleric (yes, two of them...) c) Hobgoblin Ranger d) Lizardfolk Druid 3)SLAVES None 4) ANIMALS a) Anarchic (template from MotP) Light War Horse b) Anarchic Hyena 5) VERMIN None [/QUOTE]
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