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[OCC] The Treasure Map: Resurrection
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<blockquote data-quote="Ancalagon" data-source="post: 6895922" data-attributes="member: 23"><p>Darwinimar Lupinmordin Trice-Fallen, Of the Sarbani Clan </p><p>(Darwin for short)</p><p></p><p>Ranger (hunter)</p><p>Background: Outlander</p><p>Level: 4</p><p>XP: 2,950/6500</p><p>Race: Gnome, desert (re-skinned forest) </p><p>Alignment: Chaotic* good (*follows the "desert code" as well as he can, but doesn't feel bout by other laws)</p><p></p><p>Abilities:</p><p>STR 10</p><p>DEX 18 (race, level 4 ASI)</p><p>CON 14</p><p>INT 10 (race)</p><p>WIS 13</p><p>CHA 12</p><p></p><p>AC: 18 (+4 dex, small shield, studded leather)</p><p>Initiative: +4</p><p>Speed: 25</p><p>HP: 36 (10 + 6*3 + 2*4)</p><p>Hit Dice: 4d10</p><p>Proficiency Bonus: 2</p><p></p><p>OFFENSE:</p><p>Moon Sword (scimitar +1) + 7 to hit, 1d6+7 damage</p><p>Dagger: +6 to hit, 1d4+6 damage</p><p>short bow +6 to hit, 1d6+4 damage</p><p></p><p>SAVES</p><p>*Strength +2</p><p>*Dexterity: +6</p><p>Constitution: +2</p><p>Intelligence: 0</p><p>Wisdom: +1</p><p>Charisma: +1</p><p></p><p>SKILLS</p><p>Acrobatics: +4</p><p>*Animal Handling: +3</p><p>Arcana: 0</p><p>* Athletics: +2</p><p>Deception: +1</p><p>History: 0</p><p>Insight: +1</p><p>Intimidation: +1</p><p>Investigation: +0</p><p>Medicine: +1</p><p>Nature: +0</p><p>*Perception: +3</p><p>Performance: +1</p><p>Persuasion: +1</p><p>Religion: +0</p><p>Sleight of Hand: +4</p><p>*Stealth: +6</p><p>*Survival: 3</p><p></p><p>Passive Perception: 13</p><p></p><p>PROFICIENCIES AND LANGUAGES</p><p>Tools: Musical instrument (bone flute) </p><p>Language: Gnomish, common, gnoll, goblin, small animals</p><p>Weapons: simple, martial</p><p>Armor: light, medium, shield</p><p></p><p>FEATURES AND TRAITS:</p><p>Darkvision 60’ </p><p>Size: small </p><p>Gnome Cunning (advantage saves int, wis, cha vs magic)</p><p>Natural illusionist</p><p>Speak with small beasts</p><p></p><p>Wanderer (background) </p><p></p><p>Ranger features:</p><p>Favored Enemy: Goblins and Gnolls</p><p>Favored terrain: desert (need to talk to gm)</p><p>Fighting style: Dueling</p><p>Primeval Awareness</p><p>Hunter's Prey: Colossus Slayer</p><p></p><p>FEATS: </p><p>None at this time</p><p></p><p></p><p>Age: 47</p><p>Height: 3'5"</p><p>Weight: 41 pounds</p><p>Eyes: dark brown, squinty and expressive</p><p>Skin: Heavily tanned</p><p>Hair: Sandy blond, crudely cut. Well trimmed, curly beard and long, oiled mustache</p><p></p><p>Description: Of solid height and built for a gnome, carries himself as if he is much bigger than he is. Very light footed - seems to avoid making noise as an ingrained habit, and frequently frowns as those who do not. Easy smile. Left ear is notched from a close call from a gnoll spear. Wears a dark brown turban and a lighter brown cloak. Underneath, sandy colored robes with well worn but solid light armor and equipment. Wide belt has several small notches. Sandy dust seems to have permeated his entire being. Wears a small shield (would barely be a buckler for a human) and a particularly curvy sword, the Moon Sword. (I cannot for the life of me find an image online, but if you the sequel to Crouching Tigger Hidden Dragon, it's similar to what was wielded by Turtle Ma). </p><p></p><p>History: A proud warrior and guide of the Sarbani clan, Darwin was taught the trade by his father and has numerous years guiding caravans through the gnomish homeland, and has also taken part in a number of raids vs goblin tribes trying to establish themselves again in the Red Hills. Two years ago he was involved in a series of ambushes and skirmishes to push out a group of Gnolls probing the area. The Gnollish armies concluded that the area, although strategically important, was not worth the effort conquering (controlling the passes leading to it would achieve the same). Darwin and several others are under the impression that they fully trounced the gnolls. After this action, Darwin was given the Moon Sword, a great honor, to salute his bravery and cunning in battle. Darwin's mother hoped that he would marry and settle down a bit, but Darwin sees his first century as the time to fight and strive for the clan. Being skilled and without a family of his own to raise, he was suggested as a volunteer by the clan elders when it was decided to investigate the events around Hagan's Pass as well as the wider world beyond. Darwin is therefore acting on behalf of the gnomes of the Red Hill as a whole... but as his mission was given rather vague terms, his efforts have not been very focused so far. </p><p></p><p>Personality Traits: Darwin has an easy smile, is generous, likes to laugh and tell jokes... but his hand is never far from the handle of his sword. He is fiercely protective of his clan and his friends. He views battle as a test of both courage and wit - there is no such thing as a "fair" fight.</p><p></p><p>Ideals: Greater good: All gnomes must strive and fight to help the clans survive and keep the goblins from regaining a foothold. </p><p></p><p>Bonds: Tribal honor code: Darwin follows fiercely the Red hill gnomish honor code, which includes hospitality, loyalty, bravery, revenge on foes and defense of the home. The Sarbani clan in particular will fiercely defend travelers who hire them as guides. </p><p></p><p>Flaws: Over-alertness. Darwin has spent so much time in the field that he can't turn it off anymore. Anyone, any place, any situation could lead to an ambush. He can be overconfident.</p><p></p><p></p><p>Spell Known:</p><p>Cantrips: Minor Illusion</p><p>Level 1: Hunter's mark, goodberry, fog cloud.</p><p></p><p>Spell slots (used/total)</p><p>LEVEL 1: 0/3</p><p></p><p>Spell Save DC: 11</p><p>Spell attack modifier: +3</p><p></p><p></p><p>The moon sword: (Scimitar +1)</p><p>Made by gnomes, this sword appears well made but with an unusually curved blade with a sharp point. The handle is made of wood decorated with strips of turquoise. The hilt is short and the pommel is L shaped, allowing the wielder to pull on the sword to create a "drawn cut" effect. Once the Sarbani clan was awarded the Sun Shield by a passing paladin, the members were struck by the pattern - they already had a star ring and the belt of a cloud giant, so this was profoundly significant. The mage of the clan at the time resolved to make a powerful sword, based on the moon, to help the clan fight goblins. Unfortunately, the mage was not especially skilled and the sword is a "mere" sword +1, although it does glow faintly if goblins are within 120 feet. Still, the effort was very well received by the clan and it is now considered part of the Clan regalia. The sword's long history of success in battle tends to make its wielder rather confident in their abilities. </p><p></p><p></p><p>Studded leather armor (upgraded from leather: )</p><p>1 shortsword</p><p>1 dagger</p><p>knife </p><p>shortbow, 20 arrows</p><p>Explorer's pack</p><p>Bone flute </p><p>walking stick</p><p>hunting trap</p><p>necklace of snow leopard claws</p><p>traveler's clothes (included turban with a turquoise capped pin)</p><p>pouch </p><p>Trinket: scrap of cloth from old banner</p><p>Component pouch</p><p>wetstone</p><p>hatchet</p><p>2 sacks</p><p>1 candle</p><p>1 piece chalk</p><p>2 extra water skins</p><p>signal whistle </p><p>2 potions of healing</p><p>small shovel</p><p>ball of yarn</p><p></p><p>MONEY: 334 gp, 4 sp</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6895922, member: 23"] Darwinimar Lupinmordin Trice-Fallen, Of the Sarbani Clan (Darwin for short) Ranger (hunter) Background: Outlander Level: 4 XP: 2,950/6500 Race: Gnome, desert (re-skinned forest) Alignment: Chaotic* good (*follows the "desert code" as well as he can, but doesn't feel bout by other laws) Abilities: STR 10 DEX 18 (race, level 4 ASI) CON 14 INT 10 (race) WIS 13 CHA 12 AC: 18 (+4 dex, small shield, studded leather) Initiative: +4 Speed: 25 HP: 36 (10 + 6*3 + 2*4) Hit Dice: 4d10 Proficiency Bonus: 2 OFFENSE: Moon Sword (scimitar +1) + 7 to hit, 1d6+7 damage Dagger: +6 to hit, 1d4+6 damage short bow +6 to hit, 1d6+4 damage SAVES *Strength +2 *Dexterity: +6 Constitution: +2 Intelligence: 0 Wisdom: +1 Charisma: +1 SKILLS Acrobatics: +4 *Animal Handling: +3 Arcana: 0 * Athletics: +2 Deception: +1 History: 0 Insight: +1 Intimidation: +1 Investigation: +0 Medicine: +1 Nature: +0 *Perception: +3 Performance: +1 Persuasion: +1 Religion: +0 Sleight of Hand: +4 *Stealth: +6 *Survival: 3 Passive Perception: 13 PROFICIENCIES AND LANGUAGES Tools: Musical instrument (bone flute) Language: Gnomish, common, gnoll, goblin, small animals Weapons: simple, martial Armor: light, medium, shield FEATURES AND TRAITS: Darkvision 60’ Size: small Gnome Cunning (advantage saves int, wis, cha vs magic) Natural illusionist Speak with small beasts Wanderer (background) Ranger features: Favored Enemy: Goblins and Gnolls Favored terrain: desert (need to talk to gm) Fighting style: Dueling Primeval Awareness Hunter's Prey: Colossus Slayer FEATS: None at this time Age: 47 Height: 3'5" Weight: 41 pounds Eyes: dark brown, squinty and expressive Skin: Heavily tanned Hair: Sandy blond, crudely cut. Well trimmed, curly beard and long, oiled mustache Description: Of solid height and built for a gnome, carries himself as if he is much bigger than he is. Very light footed - seems to avoid making noise as an ingrained habit, and frequently frowns as those who do not. Easy smile. Left ear is notched from a close call from a gnoll spear. Wears a dark brown turban and a lighter brown cloak. Underneath, sandy colored robes with well worn but solid light armor and equipment. Wide belt has several small notches. Sandy dust seems to have permeated his entire being. Wears a small shield (would barely be a buckler for a human) and a particularly curvy sword, the Moon Sword. (I cannot for the life of me find an image online, but if you the sequel to Crouching Tigger Hidden Dragon, it's similar to what was wielded by Turtle Ma). History: A proud warrior and guide of the Sarbani clan, Darwin was taught the trade by his father and has numerous years guiding caravans through the gnomish homeland, and has also taken part in a number of raids vs goblin tribes trying to establish themselves again in the Red Hills. Two years ago he was involved in a series of ambushes and skirmishes to push out a group of Gnolls probing the area. The Gnollish armies concluded that the area, although strategically important, was not worth the effort conquering (controlling the passes leading to it would achieve the same). Darwin and several others are under the impression that they fully trounced the gnolls. After this action, Darwin was given the Moon Sword, a great honor, to salute his bravery and cunning in battle. Darwin's mother hoped that he would marry and settle down a bit, but Darwin sees his first century as the time to fight and strive for the clan. Being skilled and without a family of his own to raise, he was suggested as a volunteer by the clan elders when it was decided to investigate the events around Hagan's Pass as well as the wider world beyond. Darwin is therefore acting on behalf of the gnomes of the Red Hill as a whole... but as his mission was given rather vague terms, his efforts have not been very focused so far. Personality Traits: Darwin has an easy smile, is generous, likes to laugh and tell jokes... but his hand is never far from the handle of his sword. He is fiercely protective of his clan and his friends. He views battle as a test of both courage and wit - there is no such thing as a "fair" fight. Ideals: Greater good: All gnomes must strive and fight to help the clans survive and keep the goblins from regaining a foothold. Bonds: Tribal honor code: Darwin follows fiercely the Red hill gnomish honor code, which includes hospitality, loyalty, bravery, revenge on foes and defense of the home. The Sarbani clan in particular will fiercely defend travelers who hire them as guides. Flaws: Over-alertness. Darwin has spent so much time in the field that he can't turn it off anymore. Anyone, any place, any situation could lead to an ambush. He can be overconfident. Spell Known: Cantrips: Minor Illusion Level 1: Hunter's mark, goodberry, fog cloud. Spell slots (used/total) LEVEL 1: 0/3 Spell Save DC: 11 Spell attack modifier: +3 The moon sword: (Scimitar +1) Made by gnomes, this sword appears well made but with an unusually curved blade with a sharp point. The handle is made of wood decorated with strips of turquoise. The hilt is short and the pommel is L shaped, allowing the wielder to pull on the sword to create a "drawn cut" effect. Once the Sarbani clan was awarded the Sun Shield by a passing paladin, the members were struck by the pattern - they already had a star ring and the belt of a cloud giant, so this was profoundly significant. The mage of the clan at the time resolved to make a powerful sword, based on the moon, to help the clan fight goblins. Unfortunately, the mage was not especially skilled and the sword is a "mere" sword +1, although it does glow faintly if goblins are within 120 feet. Still, the effort was very well received by the clan and it is now considered part of the Clan regalia. The sword's long history of success in battle tends to make its wielder rather confident in their abilities. Studded leather armor (upgraded from leather: ) 1 shortsword 1 dagger knife shortbow, 20 arrows Explorer's pack Bone flute walking stick hunting trap necklace of snow leopard claws traveler's clothes (included turban with a turquoise capped pin) pouch Trinket: scrap of cloth from old banner Component pouch wetstone hatchet 2 sacks 1 candle 1 piece chalk 2 extra water skins signal whistle 2 potions of healing small shovel ball of yarn MONEY: 334 gp, 4 sp [/QUOTE]
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