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[OCC] The Treasure Map: Resurrection
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<blockquote data-quote="Ancalagon" data-source="post: 6895926" data-attributes="member: 23"><p>Name: Shi’iveran (Shiver)</p><p>Race: Half-Elf</p><p>Class & Level: Monk 1/Warlock 3</p><p>Background: Pirate</p><p>Alignment: True Neutral</p><p>XP: 2700/6500</p><p></p><p>(Point buy 27pts)</p><p>STR 8 (-1) </p><p>DEX 16 (+3) </p><p>CON 14 (+2) </p><p>INT 9 (-1)</p><p>WIS 13 (+1) </p><p>CHA 16 (+3)</p><p></p><p>AC: 14/16 with Armour of Shadows</p><p>Initiative: +3</p><p>Movement: 30’</p><p>HP: 31</p><p>Hit Dice: 4d8</p><p>Proficiency Bonus: +2</p><p>Passive Perception: 11</p><p></p><p>RACIAL FEATURES:</p><p>Darkvision 60’ (irrelevant)</p><p>Fey Ancestry (Adv v Charms; immune to magical sleep)</p><p></p><p>MONK FEATURES:</p><p>Martial Arts +5, 1d4+3</p><p>Unarmoured Defence AC 14</p><p></p><p>WARLOCK FEATURES:</p><p>Pact Magic: 2 slots, cast at 2nd level</p><p>- Cantrip - Prestidigitation 1A,vs,up to 1hr</p><p>- Cantrip - Eldritch Blast (+5, 1d10) 1A,vs,120'</p><p>- Spell - Unseen Servant (“Bosun”) 1A,vsm,1hr</p><p>- Spell - Hellish Rebuke (+5, 3d10) 1R,vs,60'</p><p>- Spell - Armour of Agathys (10hp, 10dmg) 1A,vsm,1hr</p><p>- Spell - Misty Step 1BA,v,30'</p><p>Dark One’s Blessing (+6hp)</p><p>Pact of the Blade</p><p>Eldritch Invocations: </p><p>- Devil’s Sight</p><p>- Armour of Shadows (AC16) 1A,vs,8hrs</p><p>Spell Save DC: 13</p><p>Spell Attack Bonus: +5</p><p></p><p>Dagger (+5, d4+3)</p><p>Hand axe (+5, d6+3)</p><p>Unarmed Strike (+5, d4+3)</p><p>Pact Weapon: counts as magical for resistances</p><p>Usually a Shortsword flavoured as a cutlass (+5, d6+3) or a Spear (+5, d6/d8+3) for choice</p><p></p><p>Strength -1</p><p>Dexterity +3</p><p>Constitution +2</p><p>Intelligence -1</p><p>*Wisdom +3</p><p>*Charisma +5</p><p></p><p>Racial:</p><p>- Advantage on Saves versus Charms</p><p>- Immune to magical Sleep</p><p>Environmental: all from Necklace of Adaptation</p><p>- Can breathe normally in any environment </p><p>- No ill effects from temperatures between -20F and 120F</p><p>- Advantage on Saves v harmful gases and vapours</p><p></p><p>SKILLS:</p><p>*Acrobatics: +5</p><p>Animal Handling: +1</p><p>Arcana: -1</p><p>*Athletics: +1</p><p>Deception:+3</p><p>History: -1</p><p>Insight: +1</p><p>*Intimidation: +5</p><p>*Investigation: +1</p><p>Medicine: +1</p><p>Nature: -1</p><p>*Perception: +3</p><p>Performance: +3</p><p>Persuasion: +3</p><p>Religion: -1</p><p>Sleight of Hand: +3</p><p>*Stealth: +5</p><p>Survival: +1</p><p></p><p>Background Feature: Bad Reputation </p><p></p><p>LANGUAGES & PROFICIENCIES:</p><p>Languages: Common, Elvish, Abyssal</p><p>Armour: Simple</p><p>Weapons: Simple, Light Crossbows, Monk Weapons</p><p>Tools: Navigators Tools</p><p>Vehicles: Water</p><p></p><p>PP:</p><p>GP: 195</p><p>EP: </p><p>SP: 5</p><p>CP:</p><p></p><p>EQUIPMENT:</p><p>Equipment Worn: </p><p>- Dagger</p><p>- Belaying Pin (Club) - acts as Spellcasting Focus</p><p>- Hand axe</p><p>- Necklace of Adaptation</p><p>- Signet ring</p><p>Clothing:</p><p>- Long coat</p><p>- Tall soft boots</p><p>- Travellers clothes</p><p>Belt Pouch 1:</p><p>- Potion of Healingx2</p><p>Belt Pouch 2:</p><p>- Money</p><p>Back Pack:</p><p>- Bedroll</p><p>- Mess kit</p><p>- Rations (days) x10</p><p>- Water skin</p><p>- Hemp rope 50’</p><p>- Silk rope 50'</p><p>- Spare Dagger</p><p>- Potion of Healingx2</p><p>- Grappling Hook</p><p>- Trinket: black pirate flag</p><p></p><p>MAGIC ITEMS:</p><p>Necklace of Adaptation</p><p>- Can breathe normally in any environment</p><p>- Adv on saves v harmful gases/vapours</p><p>- Temperate (no ill effects from -20F to 120F)</p><p>- Unbreakable</p><p>- Fiend-made (Celestials find distasteful; carved black iron)</p><p>- Metamorphic (changes form randomly - carvings appear to move)</p><p></p><p>Riding Horse “Shipmate”</p><p>- Movement 60’</p><p>- Carry capacity 480lbs</p><p>- AC 10</p><p>- HP 13</p><p>- Passive perception 10</p><p>- Hooves: +2, 2d4+3</p><p>- STR 16+3</p><p>- DEX 10+0</p><p>- CON 12+1</p><p>- INT 2 -4</p><p>- WIS 11+0</p><p>- CHA 7 -2</p><p>Riding saddle</p><p>Bit and Bridle</p><p>Saddlebags x2</p><p>- Horse feed (days) x 4</p><p></p><p>Shi’iveran, or Shiver, is a slender male half-elf, with the brown skin of his human mother and the ears, blue eyes, and fine features of his elven father. His hair is black and worn in dreadlocks tied back in a high ponytail, and he sports a natty, dapper moustache and goatee.</p><p>He has a large tattoo of a bronze dragon on his back.</p><p>His Necklace of Adaptation is a gift from his Patron, and resembles an oxidised iron slave collar.</p><p>Height: 5'10</p><p>Weight: 112lbs </p><p></p><p>TRAITS: Unswervingly loyal to his crewmates; foul language</p><p>IDEAL: Mastery - I'm a predator</p><p>BOND: Vengeance</p><p>FLAW: When courage questioned, never backs down</p><p></p><p>Long version in the Recruitment thread but here's the TL;DR with a correction on his surname:</p><p>Ex-crew of Sedgwick the Brazen's pirate ship, The Brass Dragon.</p><p>Father: Sha'arvi (Harvey) Dandalost (Elf)</p><p>Mother: Veranta Dandalost (Human)</p><p>Warlock Patron: Shabanoth</p><p></p><p>Shananoth granted him his powers and gave him his necklace of adaptation upon saving him from drowning after the captains of Golgash killed the rest of the crew. He then was able to walk back to shore along the seabed eventually emerging on dry land, to the shock (and truncated lives) of a group of goblins camped on the beach. </p><p></p><p>He wants to head to Teague to start killing his sworn enemies and has used the money he has gained thus far in his travels to purchase a steed and a signet ring (his piratical love of bling hasn't gone away). He also found that the Brass Dragon's flag, the "Brazen Bones" was wrapped around him as he fell from the crow's nest into the sea, and he vows to have it fly again.</p><p></p><p>His Pact Weapon is usually a Shortsword or a spear but whatever he summons it is always, while mechanically sound, covered in barnacles, tinged with green, and smelling of the salt seas, having been summoned from the depths of the seas where his Patron lies.</p><p></p><p>Shiver also is slightly "odd" following his time adrift at sea watching his crew mate get eaten by sharks, and refers to his Unseen Servant as "Bosun", and often talks to him even when he isn't there.</p><p></p><p>Kill List: </p><p>Gangash the One-Eyed (gnoll General) who ultimately ordered the sinking of The Brass Dragon</p><p>Kolkag, huge male gnoll with shark's jaw headpiece</p><p>Female gnoll with white fur</p><p>Male gnoll with distinctive arrowhead markings</p><p>Male hobgoblin with a dagger blade where his left hand should be</p><p>Female dwarf or possibly Halfling Mage wearing grey robes</p><p>Human male possibly monk, dark-hued robes with distinctive symbol tattooed on forehead.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6895926, member: 23"] Name: Shi’iveran (Shiver) Race: Half-Elf Class & Level: Monk 1/Warlock 3 Background: Pirate Alignment: True Neutral XP: 2700/6500 (Point buy 27pts) STR 8 (-1) DEX 16 (+3) CON 14 (+2) INT 9 (-1) WIS 13 (+1) CHA 16 (+3) AC: 14/16 with Armour of Shadows Initiative: +3 Movement: 30’ HP: 31 Hit Dice: 4d8 Proficiency Bonus: +2 Passive Perception: 11 RACIAL FEATURES: Darkvision 60’ (irrelevant) Fey Ancestry (Adv v Charms; immune to magical sleep) MONK FEATURES: Martial Arts +5, 1d4+3 Unarmoured Defence AC 14 WARLOCK FEATURES: Pact Magic: 2 slots, cast at 2nd level - Cantrip - Prestidigitation 1A,vs,up to 1hr - Cantrip - Eldritch Blast (+5, 1d10) 1A,vs,120' - Spell - Unseen Servant (“Bosun”) 1A,vsm,1hr - Spell - Hellish Rebuke (+5, 3d10) 1R,vs,60' - Spell - Armour of Agathys (10hp, 10dmg) 1A,vsm,1hr - Spell - Misty Step 1BA,v,30' Dark One’s Blessing (+6hp) Pact of the Blade Eldritch Invocations: - Devil’s Sight - Armour of Shadows (AC16) 1A,vs,8hrs Spell Save DC: 13 Spell Attack Bonus: +5 Dagger (+5, d4+3) Hand axe (+5, d6+3) Unarmed Strike (+5, d4+3) Pact Weapon: counts as magical for resistances Usually a Shortsword flavoured as a cutlass (+5, d6+3) or a Spear (+5, d6/d8+3) for choice Strength -1 Dexterity +3 Constitution +2 Intelligence -1 *Wisdom +3 *Charisma +5 Racial: - Advantage on Saves versus Charms - Immune to magical Sleep Environmental: all from Necklace of Adaptation - Can breathe normally in any environment - No ill effects from temperatures between -20F and 120F - Advantage on Saves v harmful gases and vapours SKILLS: *Acrobatics: +5 Animal Handling: +1 Arcana: -1 *Athletics: +1 Deception:+3 History: -1 Insight: +1 *Intimidation: +5 *Investigation: +1 Medicine: +1 Nature: -1 *Perception: +3 Performance: +3 Persuasion: +3 Religion: -1 Sleight of Hand: +3 *Stealth: +5 Survival: +1 Background Feature: Bad Reputation LANGUAGES & PROFICIENCIES: Languages: Common, Elvish, Abyssal Armour: Simple Weapons: Simple, Light Crossbows, Monk Weapons Tools: Navigators Tools Vehicles: Water PP: GP: 195 EP: SP: 5 CP: EQUIPMENT: Equipment Worn: - Dagger - Belaying Pin (Club) - acts as Spellcasting Focus - Hand axe - Necklace of Adaptation - Signet ring Clothing: - Long coat - Tall soft boots - Travellers clothes Belt Pouch 1: - Potion of Healingx2 Belt Pouch 2: - Money Back Pack: - Bedroll - Mess kit - Rations (days) x10 - Water skin - Hemp rope 50’ - Silk rope 50' - Spare Dagger - Potion of Healingx2 - Grappling Hook - Trinket: black pirate flag MAGIC ITEMS: Necklace of Adaptation - Can breathe normally in any environment - Adv on saves v harmful gases/vapours - Temperate (no ill effects from -20F to 120F) - Unbreakable - Fiend-made (Celestials find distasteful; carved black iron) - Metamorphic (changes form randomly - carvings appear to move) Riding Horse “Shipmate” - Movement 60’ - Carry capacity 480lbs - AC 10 - HP 13 - Passive perception 10 - Hooves: +2, 2d4+3 - STR 16+3 - DEX 10+0 - CON 12+1 - INT 2 -4 - WIS 11+0 - CHA 7 -2 Riding saddle Bit and Bridle Saddlebags x2 - Horse feed (days) x 4 Shi’iveran, or Shiver, is a slender male half-elf, with the brown skin of his human mother and the ears, blue eyes, and fine features of his elven father. His hair is black and worn in dreadlocks tied back in a high ponytail, and he sports a natty, dapper moustache and goatee. He has a large tattoo of a bronze dragon on his back. His Necklace of Adaptation is a gift from his Patron, and resembles an oxidised iron slave collar. Height: 5'10 Weight: 112lbs TRAITS: Unswervingly loyal to his crewmates; foul language IDEAL: Mastery - I'm a predator BOND: Vengeance FLAW: When courage questioned, never backs down Long version in the Recruitment thread but here's the TL;DR with a correction on his surname: Ex-crew of Sedgwick the Brazen's pirate ship, The Brass Dragon. Father: Sha'arvi (Harvey) Dandalost (Elf) Mother: Veranta Dandalost (Human) Warlock Patron: Shabanoth Shananoth granted him his powers and gave him his necklace of adaptation upon saving him from drowning after the captains of Golgash killed the rest of the crew. He then was able to walk back to shore along the seabed eventually emerging on dry land, to the shock (and truncated lives) of a group of goblins camped on the beach. He wants to head to Teague to start killing his sworn enemies and has used the money he has gained thus far in his travels to purchase a steed and a signet ring (his piratical love of bling hasn't gone away). He also found that the Brass Dragon's flag, the "Brazen Bones" was wrapped around him as he fell from the crow's nest into the sea, and he vows to have it fly again. His Pact Weapon is usually a Shortsword or a spear but whatever he summons it is always, while mechanically sound, covered in barnacles, tinged with green, and smelling of the salt seas, having been summoned from the depths of the seas where his Patron lies. Shiver also is slightly "odd" following his time adrift at sea watching his crew mate get eaten by sharks, and refers to his Unseen Servant as "Bosun", and often talks to him even when he isn't there. Kill List: Gangash the One-Eyed (gnoll General) who ultimately ordered the sinking of The Brass Dragon Kolkag, huge male gnoll with shark's jaw headpiece Female gnoll with white fur Male gnoll with distinctive arrowhead markings Male hobgoblin with a dagger blade where his left hand should be Female dwarf or possibly Halfling Mage wearing grey robes Human male possibly monk, dark-hued robes with distinctive symbol tattooed on forehead. [/QUOTE]
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