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<blockquote data-quote="TwinBahamut" data-source="post: 4649264" data-attributes="member: 32536"><p>I suppose that is fair, but at the same time I think that the American vs. Japanese videogame/computer RPG distinction is proof that such influences are not as significant as you might think. After all, both American and Japanese videogame RPGs share the same root: Dungeons and Dragons. The most important and influential games in the early days of American videogame RPGs were all licensed D&D products set in familiar settings like the Forgotten Realms, and, while less official, the influence of D&D on early Japanese videogame RPGs is just as clear (among other things, the original Final Fantasy contains Bahamut, Tiamat, Elves, Dwarves, Drow, a Marilith, Mind Flayers, mages split into Black, White, and Red colors like in Dragonlance, and typically assumes that you have a four-man team consisting of a Fighter, a Thief, a Black Mage/Wizard, and a White Mage/Cleric). The main difference started with differing ideas on how to transform the D&D experience into a game, and diverge from there, mostly as a product of the preferences and goals of individual game designers.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4649264, member: 32536"] I suppose that is fair, but at the same time I think that the American vs. Japanese videogame/computer RPG distinction is proof that such influences are not as significant as you might think. After all, both American and Japanese videogame RPGs share the same root: Dungeons and Dragons. The most important and influential games in the early days of American videogame RPGs were all licensed D&D products set in familiar settings like the Forgotten Realms, and, while less official, the influence of D&D on early Japanese videogame RPGs is just as clear (among other things, the original Final Fantasy contains Bahamut, Tiamat, Elves, Dwarves, Drow, a Marilith, Mind Flayers, mages split into Black, White, and Red colors like in Dragonlance, and typically assumes that you have a four-man team consisting of a Fighter, a Thief, a Black Mage/Wizard, and a White Mage/Cleric). The main difference started with differing ideas on how to transform the D&D experience into a game, and diverge from there, mostly as a product of the preferences and goals of individual game designers. [/QUOTE]
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