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<blockquote data-quote="Messageboard Golem" data-source="post: 2006458" data-attributes="member: 18387"><p>Occult Lore is the definitive tome of alternate D20 magic systems. This 240-page hardcover sourcebook contains new spells, magic items, creatures, PC and NPC classes, prestige classes, domains, and in-depth rules for ten new magic traditions. Heres just a few:</p><p></p><ul> <li data-xf-list-type="ul">Astrology places the wisdom of the stars into the hands of mortals; horoscopes can predict a characters future, the most auspicious time to explore a dungeon, or let an Astrologer control the subject of a nativity from afar. </li> <li data-xf-list-type="ul">Elementalism turns the forces of air, earth, fire, and water to the will of the spellcaster, until the Elementalist tranforms herself into one of the elemental creatures she commands! </li> <li data-xf-list-type="ul">Herbalism is the craft of the Wylderwitch and the Grand Herbalist -- the plants of the field become healing poultices and powders, magical concoctions that can extend or shorten life, or even Verdex that "bind" spells for later use.Occult Lore features Bairds Botanical, an extensive appendix describing twenty mundane and magical plants and the concoctions Herbalists can distill from them. </li> <li data-xf-list-type="ul">Oneiromancy grants access to the dream worlds where id-hounds roam, Lucid Dreamers manipulate dream reality to fit their own deepest desires, and secret knowledge or transient magic items are the treasures of a sleeping mind. </li> <li data-xf-list-type="ul">Spirit Cultivation is the Gleaners art of capturing the fleeting remnants of a soul, and slowly teaching it the ways of power. Gleaners nuture these souls first in a cloak of remnants, then transfer them into reliquaries to invoke the skills and spells of the spirit, and finally use focal charms to control spirits with the power of the gods themselves! </li> <li data-xf-list-type="ul">Sympathetic Magic uses ritual points to toss spells across continents -- all a Mage needs is a lock of hair to curse an enemy for a lifetime.</li> </ul></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2006458, member: 18387"] Occult Lore is the definitive tome of alternate D20 magic systems. This 240-page hardcover sourcebook contains new spells, magic items, creatures, PC and NPC classes, prestige classes, domains, and in-depth rules for ten new magic traditions. Heres just a few: [list] [*]Astrology places the wisdom of the stars into the hands of mortals; horoscopes can predict a characters future, the most auspicious time to explore a dungeon, or let an Astrologer control the subject of a nativity from afar. [*]Elementalism turns the forces of air, earth, fire, and water to the will of the spellcaster, until the Elementalist tranforms herself into one of the elemental creatures she commands! [*]Herbalism is the craft of the Wylderwitch and the Grand Herbalist -- the plants of the field become healing poultices and powders, magical concoctions that can extend or shorten life, or even Verdex that "bind" spells for later use.Occult Lore features Bairds Botanical, an extensive appendix describing twenty mundane and magical plants and the concoctions Herbalists can distill from them. [*]Oneiromancy grants access to the dream worlds where id-hounds roam, Lucid Dreamers manipulate dream reality to fit their own deepest desires, and secret knowledge or transient magic items are the treasures of a sleeping mind. [*]Spirit Cultivation is the Gleaners art of capturing the fleeting remnants of a soul, and slowly teaching it the ways of power. Gleaners nuture these souls first in a cloak of remnants, then transfer them into reliquaries to invoke the skills and spells of the spirit, and finally use focal charms to control spirits with the power of the gods themselves! [*]Sympathetic Magic uses ritual points to toss spells across continents -- all a Mage needs is a lock of hair to curse an enemy for a lifetime.[/list] [/QUOTE]
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