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Oct playtest magic items are legend---wait for it--ary!
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<blockquote data-quote="Gorgoroth" data-source="post: 6029068" data-attributes="member: 6674889"><p><strong>.</strong></p><p></p><p>Armor rarity also seems to make no sense. E.g. if magic leather is "uncommon", and you roll 1-7 for that, but displacer beast leather is "rare" and yet you can get it on the table on a percentile roll of 8-21. Does not compute.</p><p></p><p>Also, on the other end, plate is quote "very rare", rolled on 89-00, but splint is just "rare" and 82-88. If anything, it should be reversed. Resizing plate should cost less and / or be not do-able unless you're already very close to the original person's size.</p><p></p><p>Also, the weights of the swords and axes needs down-justment. Someone else posted the link here on Enworld a while back:</p><p></p><p><a href="http://www.thearma.org/essays/weights.htm" target="_blank">What did historical swords weigh? - The Arma.org</a></p><p></p><p>And throwing axes are listed in the equipment.pdf as being 7 pounds, which is two pounds heavier than my replica of Anduril, which in itself is WAAAAY too heavy to be practical. Throwing axes are about one pound, I just watched a show about it. Being off by an order of magnitude is quite an error. Why not put real weights? It's not like we're trying to model the point of balance of the swords or their dynamic balance (which matters just as much if not more than the static balance, actually). We don't necesserily need to model everything ultra-realistically, but why base weapon and armor weights on museum pieces that are just for show?</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6029068, member: 6674889"] [b].[/b] Armor rarity also seems to make no sense. E.g. if magic leather is "uncommon", and you roll 1-7 for that, but displacer beast leather is "rare" and yet you can get it on the table on a percentile roll of 8-21. Does not compute. Also, on the other end, plate is quote "very rare", rolled on 89-00, but splint is just "rare" and 82-88. If anything, it should be reversed. Resizing plate should cost less and / or be not do-able unless you're already very close to the original person's size. Also, the weights of the swords and axes needs down-justment. Someone else posted the link here on Enworld a while back: [URL="http://www.thearma.org/essays/weights.htm"]What did historical swords weigh? - The Arma.org[/URL] And throwing axes are listed in the equipment.pdf as being 7 pounds, which is two pounds heavier than my replica of Anduril, which in itself is WAAAAY too heavy to be practical. Throwing axes are about one pound, I just watched a show about it. Being off by an order of magnitude is quite an error. Why not put real weights? It's not like we're trying to model the point of balance of the swords or their dynamic balance (which matters just as much if not more than the static balance, actually). We don't necesserily need to model everything ultra-realistically, but why base weapon and armor weights on museum pieces that are just for show? [/QUOTE]
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