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Oct playtest magic items are legend---wait for it--ary!
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6030398" data-attributes="member: 54843"><p>Yeah, I'm sensing some real ambivalence from WOTC as to what the level range of this edition will be.</p><p></p><p>Clearly they're not even thinking of anything past 10th level right now in terms of class design. But I understood that to mean that they're just holding off until they get levels 1-10 right before moving on to "paragon" tier classes, abilities, specialties, etc., with the adjustments to math and abilities that the change entails. (For example, they might have to bump up damage from basic attacks and cantrips so that they keep better pace with special attacks.)</p><p></p><p>That particular item table makes it sound more like they're imagining a game that ends at level 10, with level 11 being epic. To me, that sounds very limiting. Like a lot of people I personally enjoy lower-level play, but that's partly BECAUSE level 10 characters aren't walking around with artifacts.</p><p></p><p>So I'd say, take that chart and stretch it out to level 20.</p><p></p><p>One thing I do like a lot: no generic items above +1.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6030398, member: 54843"] Yeah, I'm sensing some real ambivalence from WOTC as to what the level range of this edition will be. Clearly they're not even thinking of anything past 10th level right now in terms of class design. But I understood that to mean that they're just holding off until they get levels 1-10 right before moving on to "paragon" tier classes, abilities, specialties, etc., with the adjustments to math and abilities that the change entails. (For example, they might have to bump up damage from basic attacks and cantrips so that they keep better pace with special attacks.) That particular item table makes it sound more like they're imagining a game that ends at level 10, with level 11 being epic. To me, that sounds very limiting. Like a lot of people I personally enjoy lower-level play, but that's partly BECAUSE level 10 characters aren't walking around with artifacts. So I'd say, take that chart and stretch it out to level 20. One thing I do like a lot: no generic items above +1. [/QUOTE]
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