Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Oct playtest magic items are legend---wait for it--ary!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falling Icicle" data-source="post: 6030684" data-attributes="member: 17077"><p>While magical items aren't going to be an assumed part of character's statistics at any given level, it's still important that they be balanced so that if people choose to use them in their games, it won't turn the game into a wreck.</p><p></p><p>As I said before, the fact that magic items are optional doesn't mean that it's okay for them to grant bonuses that go through the roof. On the contrary, because the game doesn't assume their presence, it's even more important that the bonuses they grant be kept at a reasonable level.</p><p></p><p></p><p></p><p>Rarity is only a rough overall gauge of power and also only measures an item's power by itself. It doesn't measure how items can interact and increase their power together. When items stack, their power together is often greater than the sum of their parts. This creates problems because one item of the same rarity can have a dramatically different impact than another item of the same rarity, depending on whether the PC has another item that stacks with it.</p><p></p><p>The best solution to this problem is simply not to allow like effects to stack with each other, except in a few specific and carefully considered cases.</p><p></p><p></p><p></p><p>I'm hoping there won't be +X shields at all. That said, it wouldn't be a big deal if their magical bonus didn't stack with that from armor or other AC enhancement items.</p><p></p><p></p><p></p><p>What we have is only a small sample of items for playtesting. What really concerns me is how many of these items there will be later. By having a rule that prohibits them from stacking, we wouldn't have to worry about how many AC boosting items are published later. They'd just be extra options, rather than each one raising the AC cap even further.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6030684, member: 17077"] While magical items aren't going to be an assumed part of character's statistics at any given level, it's still important that they be balanced so that if people choose to use them in their games, it won't turn the game into a wreck. As I said before, the fact that magic items are optional doesn't mean that it's okay for them to grant bonuses that go through the roof. On the contrary, because the game doesn't assume their presence, it's even more important that the bonuses they grant be kept at a reasonable level. Rarity is only a rough overall gauge of power and also only measures an item's power by itself. It doesn't measure how items can interact and increase their power together. When items stack, their power together is often greater than the sum of their parts. This creates problems because one item of the same rarity can have a dramatically different impact than another item of the same rarity, depending on whether the PC has another item that stacks with it. The best solution to this problem is simply not to allow like effects to stack with each other, except in a few specific and carefully considered cases. I'm hoping there won't be +X shields at all. That said, it wouldn't be a big deal if their magical bonus didn't stack with that from armor or other AC enhancement items. What we have is only a small sample of items for playtesting. What really concerns me is how many of these items there will be later. By having a rule that prohibits them from stacking, we wouldn't have to worry about how many AC boosting items are published later. They'd just be extra options, rather than each one raising the AC cap even further. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Oct playtest magic items are legend---wait for it--ary!
Top