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Oct playtest magic items are legend---wait for it--ary!
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<blockquote data-quote="Ultimatecalibur" data-source="post: 6030719" data-attributes="member: 59539"><p>True, but you seem to be focused on a Muchkinesque corner case.</p><p></p><p></p><p></p><p>And I think you are making a kneejerk reaction to reasonable levels, and panicking about monsters being ineffective when full equipped in currently theoretical equipment when we have not seen Giants, Dragons, Demons or Devils yet.</p><p></p><p></p><p>I'm just not seeing the multiplicative synergy you seem to be implying.</p><p></p><p></p><p></p><p>And currently </p><p></p><p></p><p></p><p>Currently that seems to be the plan since the Spellguard Shield does not have one, and shields are not listed in the +1 armor section.</p><p></p><p></p><p></p><p>And they close off design space if they institute a default rule non-stacking magic item bonuses policy. In fact two of the items (Defender and Dusty Rose Prism) would be rendered worthless right off the bat.</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 6030719, member: 59539"] True, but you seem to be focused on a Muchkinesque corner case. And I think you are making a kneejerk reaction to reasonable levels, and panicking about monsters being ineffective when full equipped in currently theoretical equipment when we have not seen Giants, Dragons, Demons or Devils yet. I'm just not seeing the multiplicative synergy you seem to be implying. And currently Currently that seems to be the plan since the Spellguard Shield does not have one, and shields are not listed in the +1 armor section. And they close off design space if they institute a default rule non-stacking magic item bonuses policy. In fact two of the items (Defender and Dusty Rose Prism) would be rendered worthless right off the bat. [/QUOTE]
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