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Oct playtest magic items are legend---wait for it--ary!
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<blockquote data-quote="billd91" data-source="post: 6030958" data-attributes="member: 3400"><p>Though getting +2, +4, or even +6 wasn't a terrible thing in 3e, jumping to a fixed value isn't a bad thing either. It's awfully hard to dump the strength planning to get a belt of giant strength when their frequency is very low. It's more a case of serendipity allowing a significant repurposing of the character, like allowing that melee-capable cleric becoming a much harder hitter.</p><p></p><p>Important in all of this is the idea of magic item-based builds being hard to achieve, thus calling into question their rationality. In 1e/2e, without an expected magic item market and rules that made magic item creation difficult, you couldn't easily pursue the strategy that became the Big 6 in 3e. Sure, everybody wanted a ring or cloak of resistance, good armor or bracers, good magic weapons, and most fighters would have sold their souls for a girdle of giant strength. But you couldn't expect to have all, or even most, of them in a typical game. That changed with 3e's magic market assumption and easy magic item creation rules. </p><p>Dumping your strength to 8 assuming you can get a belt of giant strength is a foolish strategy. And you deserve any problems you suffer as a result.</p></blockquote><p></p>
[QUOTE="billd91, post: 6030958, member: 3400"] Though getting +2, +4, or even +6 wasn't a terrible thing in 3e, jumping to a fixed value isn't a bad thing either. It's awfully hard to dump the strength planning to get a belt of giant strength when their frequency is very low. It's more a case of serendipity allowing a significant repurposing of the character, like allowing that melee-capable cleric becoming a much harder hitter. Important in all of this is the idea of magic item-based builds being hard to achieve, thus calling into question their rationality. In 1e/2e, without an expected magic item market and rules that made magic item creation difficult, you couldn't easily pursue the strategy that became the Big 6 in 3e. Sure, everybody wanted a ring or cloak of resistance, good armor or bracers, good magic weapons, and most fighters would have sold their souls for a girdle of giant strength. But you couldn't expect to have all, or even most, of them in a typical game. That changed with 3e's magic market assumption and easy magic item creation rules. Dumping your strength to 8 assuming you can get a belt of giant strength is a foolish strategy. And you deserve any problems you suffer as a result. [/QUOTE]
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