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[Oct] What's up in your campaign?
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<blockquote data-quote="Zappo" data-source="post: 1789257" data-attributes="member: 633"><p>Too many campaigns, too little time...</p><p> </p><p> On <strong>Planescape</strong>, the PCs have managed to get into an Abyssal prison-fortress to retrieve vital information, narrowly eluding the colossal worm-monster which lurks around it. They are going to find no less than two opposing factions in the fortress, scrambling to wipe out each other and/or get out. Highlights include having a <em>commune with nature</em> spell hijacked by the layer's lord with horrible results, and releasing 150 manes to hopefully distract the worm.</p><p> </p><p> On <strong>Warcraft</strong>, the PCs have killed a necromancer in a submerged night elf city, and are about to collect the bounty. They will then have to sail to a far away land to prevent the necromancer's boss from recovering a powerful artefact. There were a bunch of cool scenes, but they are all overshadowed by the monumental, suicidal recklessness of the dwarf rifleman who, after collapsing the temple stairs during the fight with the necromancer, blowing up the temple while getting out, suicidally trying to recover his armor at all costs, having to be subdued by the rest of the party, mortaly insulting two other party members, trying to drown, finally got himself silently killed by another PC.</p><p> </p><p> On <strong>Forgotten Realms</strong>, we are playing CotSQ. We are about to [spoiler]storm the defiled temple of Lolth to kill a high priestess of Kiaransalee[/spoiler]. My personal highlights include [spoiler]disguising the whole part as drows and subsequently bluffing my way through the entire city[/spoiler].</p><p> </p><p> On <strong>Ravenloft</strong>, we are basically screwed. Our three main enemies are an evil cleric (don't know where he is, far too powerful anyway), an evil mage (higher level than us, can scry/buff/teleport on us, we currently have no way to prevent this), and a shadow dragon (has an army of wraiths and is about to attack one of the last living cities in the domain). They are allied, though luckily they don't seem able to coordinate too much. I hope that we can play when there are all of us, so we can put together a real plan. My personal highlights include attempting to grapple the evil flying mage to hopefully cause both of us to plummet to our death, and using a pokeba... eer, bracelet of friendship, to summon the party mage to cone of cold her before she teleported away. Both actions were rather useless, but at least I didn't die.</p><p> </p><p> On <strong>Lodoss</strong>, we just started with a party entirely composed of paladins and clerics (including multiclasses and one deva). The party is collectively ungodly powerful (as in "routinely kill creatures 3 CRs above us", "killed a monster 6 CRs above us who also had surprise, with no casualties" powerful), and the roleplaying is real fun. While investigating the interruption of supplies from a miners city, we've found evidence of heavy involvement by dark cultists. The Crusade is ready to confront teh evil. My personal highlights involve casting globe of invisibility, thus allowing the entire party to buff and heal our warrior-priest through the roof while staying safely unseen.</p><p> </p><p> On <strong>Star Wars</strong>, we've just got out of a nasty, nasty fight with two dark jedi and several tough mercenaries and battle droids. They were attacking a senator we were hired to protect; we currently have no idea of their motives. My personal highlights involve single-handedly killing one of the dark jedi, but taking one dark side point in the process. Bloody stupid fear power, giving unpreventable dark side points. Now that I've got half my wisdom in dark side points I think I've got to start wearing black and listening to the Cure.</p><p> </p><p> Well, as I said - too many campaigns, too little time.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1789257, member: 633"] Too many campaigns, too little time... On [b]Planescape[/b], the PCs have managed to get into an Abyssal prison-fortress to retrieve vital information, narrowly eluding the colossal worm-monster which lurks around it. They are going to find no less than two opposing factions in the fortress, scrambling to wipe out each other and/or get out. Highlights include having a [i]commune with nature[/i] spell hijacked by the layer's lord with horrible results, and releasing 150 manes to hopefully distract the worm. On [b]Warcraft[/b], the PCs have killed a necromancer in a submerged night elf city, and are about to collect the bounty. They will then have to sail to a far away land to prevent the necromancer's boss from recovering a powerful artefact. There were a bunch of cool scenes, but they are all overshadowed by the monumental, suicidal recklessness of the dwarf rifleman who, after collapsing the temple stairs during the fight with the necromancer, blowing up the temple while getting out, suicidally trying to recover his armor at all costs, having to be subdued by the rest of the party, mortaly insulting two other party members, trying to drown, finally got himself silently killed by another PC. On [b]Forgotten Realms[/b], we are playing CotSQ. We are about to [spoiler]storm the defiled temple of Lolth to kill a high priestess of Kiaransalee[/spoiler]. My personal highlights include [spoiler]disguising the whole part as drows and subsequently bluffing my way through the entire city[/spoiler]. On [b]Ravenloft[/b], we are basically screwed. Our three main enemies are an evil cleric (don't know where he is, far too powerful anyway), an evil mage (higher level than us, can scry/buff/teleport on us, we currently have no way to prevent this), and a shadow dragon (has an army of wraiths and is about to attack one of the last living cities in the domain). They are allied, though luckily they don't seem able to coordinate too much. I hope that we can play when there are all of us, so we can put together a real plan. My personal highlights include attempting to grapple the evil flying mage to hopefully cause both of us to plummet to our death, and using a pokeba... eer, bracelet of friendship, to summon the party mage to cone of cold her before she teleported away. Both actions were rather useless, but at least I didn't die. On [b]Lodoss[/b], we just started with a party entirely composed of paladins and clerics (including multiclasses and one deva). The party is collectively ungodly powerful (as in "routinely kill creatures 3 CRs above us", "killed a monster 6 CRs above us who also had surprise, with no casualties" powerful), and the roleplaying is real fun. While investigating the interruption of supplies from a miners city, we've found evidence of heavy involvement by dark cultists. The Crusade is ready to confront teh evil. My personal highlights involve casting globe of invisibility, thus allowing the entire party to buff and heal our warrior-priest through the roof while staying safely unseen. On [b]Star Wars[/b], we've just got out of a nasty, nasty fight with two dark jedi and several tough mercenaries and battle droids. They were attacking a senator we were hired to protect; we currently have no idea of their motives. My personal highlights involve single-handedly killing one of the dark jedi, but taking one dark side point in the process. Bloody stupid fear power, giving unpreventable dark side points. Now that I've got half my wisdom in dark side points I think I've got to start wearing black and listening to the Cure. Well, as I said - too many campaigns, too little time. [/QUOTE]
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