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[Oct] What's up in your campaign?
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<blockquote data-quote="Galethorn" data-source="post: 1790515" data-attributes="member: 7888"><p>Well, in my homebrew campaign (run with Grim Tales, if you were wondering), the party (which has thankfully been narrowed down to about 4-5 players who can regularly make it, plus two or three other people with hectic schedules) finally made it to the city (Fort Tirad) they were sent down-river to with an important message. Unfortunately, the city had been besieged (at least on land; the defenders still have a sea-route open), and the message was no longer of any help to High Admiral Tiranion (the 'city lord').</p><p></p><p>Fortunately, Tiranion is a smart man, and knew that it wasn't the messengers' fault, and thought that they might still be of use to him. After giving them their reward, he had them speak with his Justiciar (Garrick, who is also known as the spymaster), who had all sorts of potential jobs for them.</p><p></p><p>Garrick told them about the fighting between the various factions of the city, as well as the spies that were potentially inside, and putting the besieged city at greater risk. Since they accepted his offer of a job (the offer of a suite in the castle interested them more than any money did, as well as the whole <em>duty</em> thing on the part of the group's knight), Garrick gave them a simple mission; infiltrate what he thought to be a den of spies.</p><p></p><p>Long story short, they bluffed their way in, got in a big fight with the spies, and then intimidated the surviving foes (the old "come peacefully and we won't kill you, or keep fighting, and we kill you" speech).</p><p></p><p>So, we last left off with the group (along with some guardsmen) leading their new prisoners back towards the castle for questioning.</p></blockquote><p></p>
[QUOTE="Galethorn, post: 1790515, member: 7888"] Well, in my homebrew campaign (run with Grim Tales, if you were wondering), the party (which has thankfully been narrowed down to about 4-5 players who can regularly make it, plus two or three other people with hectic schedules) finally made it to the city (Fort Tirad) they were sent down-river to with an important message. Unfortunately, the city had been besieged (at least on land; the defenders still have a sea-route open), and the message was no longer of any help to High Admiral Tiranion (the 'city lord'). Fortunately, Tiranion is a smart man, and knew that it wasn't the messengers' fault, and thought that they might still be of use to him. After giving them their reward, he had them speak with his Justiciar (Garrick, who is also known as the spymaster), who had all sorts of potential jobs for them. Garrick told them about the fighting between the various factions of the city, as well as the spies that were potentially inside, and putting the besieged city at greater risk. Since they accepted his offer of a job (the offer of a suite in the castle interested them more than any money did, as well as the whole [i]duty[/i] thing on the part of the group's knight), Garrick gave them a simple mission; infiltrate what he thought to be a den of spies. Long story short, they bluffed their way in, got in a big fight with the spies, and then intimidated the surviving foes (the old "come peacefully and we won't kill you, or keep fighting, and we kill you" speech). So, we last left off with the group (along with some guardsmen) leading their new prisoners back towards the castle for questioning. [/QUOTE]
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[Oct] What's up in your campaign?
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