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[Oct] What's up in your campaign?
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<blockquote data-quote="kerakus" data-source="post: 1792546" data-attributes="member: 20951"><p>Currently running a "main" game on every other Tuesday night with the whole group (4 plalyers) and three "spin-off" games on the other Tuesdays and every other Sunday (2 players from the main group). All of these campaigns are on my homebrew world which uses real world geography (easy mapping that way).</p><p></p><p>In the main game, the party just finished being involved in the succession of the new Queen of their sovereign kingdom...a strange selection process secretly judged by a group of druids. The party managed to reveal corruption within the Queen's advisory council and had the whole council ousted by the new queen, a 12 year old girl whom they managed to reunite with her disgraced ex-paladin father. One PC also got a hold of the big bad evil artifact of the campaign, the Dagger of Souls, and used it to accidentally reveal the mind controlled agents of the main big bad guy, the Overmind, a mind flayer with the Gou'ald (Stargate SG1 style) Aten (banished from Earth some 3000 years ago) bonded with it. The party is about to head home (base of the Rockies), but is being tracked by several parties interested in the Dagger....the agent of a demon lord and his cronies, agents of the Overmind, agents of a temple of Hextor hidden in the Rockies, and the half-dragon offspring of a corrupted silver dragon allied with said temple.</p><p></p><p>In spinoff number one, the two PCs are about to complete their fourth and final year at the Arcane Academy school of wizardry and become full fledged 1st level wizards. What they don't know is that the Academy is secretly run by Red Wizards (the PrC in the DMG modified to fit my world), remnants of a cabal of wizards loyal to Aten back when he ruled an empire about 2000 years ago (before he became The Overmind).</p><p></p><p>In spinoff number two, the two PCs are agents of the temple of Hextor, attempting to track down the Dagger of Souls.</p><p></p><p>In spinoff number three, the two PCs are drow, dealing with repercussions of the Overmind's domination of the underdark and making their way to the surface world.</p><p></p><p>And, one of my players is taking a shot at DMing, using my campaign world, but set 200 years ago with a pirate theme in the Carribean area, during the colonization period of the Legian Empire (what Rome would be if it had never fallen and existed in a D&D style world).</p><p></p><p>Q</p></blockquote><p></p>
[QUOTE="kerakus, post: 1792546, member: 20951"] Currently running a "main" game on every other Tuesday night with the whole group (4 plalyers) and three "spin-off" games on the other Tuesdays and every other Sunday (2 players from the main group). All of these campaigns are on my homebrew world which uses real world geography (easy mapping that way). In the main game, the party just finished being involved in the succession of the new Queen of their sovereign kingdom...a strange selection process secretly judged by a group of druids. The party managed to reveal corruption within the Queen's advisory council and had the whole council ousted by the new queen, a 12 year old girl whom they managed to reunite with her disgraced ex-paladin father. One PC also got a hold of the big bad evil artifact of the campaign, the Dagger of Souls, and used it to accidentally reveal the mind controlled agents of the main big bad guy, the Overmind, a mind flayer with the Gou'ald (Stargate SG1 style) Aten (banished from Earth some 3000 years ago) bonded with it. The party is about to head home (base of the Rockies), but is being tracked by several parties interested in the Dagger....the agent of a demon lord and his cronies, agents of the Overmind, agents of a temple of Hextor hidden in the Rockies, and the half-dragon offspring of a corrupted silver dragon allied with said temple. In spinoff number one, the two PCs are about to complete their fourth and final year at the Arcane Academy school of wizardry and become full fledged 1st level wizards. What they don't know is that the Academy is secretly run by Red Wizards (the PrC in the DMG modified to fit my world), remnants of a cabal of wizards loyal to Aten back when he ruled an empire about 2000 years ago (before he became The Overmind). In spinoff number two, the two PCs are agents of the temple of Hextor, attempting to track down the Dagger of Souls. In spinoff number three, the two PCs are drow, dealing with repercussions of the Overmind's domination of the underdark and making their way to the surface world. And, one of my players is taking a shot at DMing, using my campaign world, but set 200 years ago with a pirate theme in the Carribean area, during the colonization period of the Legian Empire (what Rome would be if it had never fallen and existed in a D&D style world). Q [/QUOTE]
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