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October '08: What Are You Playing?
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<blockquote data-quote="stevelabny" data-source="post: 4517513" data-attributes="member: 9298"><p>I finished Force Unleashed. Its pretty buggy, the Star Destroyer sequence is a wee bit frustrating, and the last two turns to the story are a little redundant but overall, I enjoyed the pretty Star Wars cutscenes and nods to Star Wars history. This felt more Star Warsy too me than a lot of the non-movie stuff. </p><p></p><p>I moved on and am 10/12 of the way through Dead Space. This is one of the most polished games I've ever played. No bugs, glitches, jaggies, popup, slowdown, or the usual video game plagues. Plus, I really have to agree that not having any status info onscreen adds to the immersion. it makes it feel like a movie, even when I'm playing. The way the folded the health bar into the back of your suit, and the ammo counter into your gun was very well done. It can make close-quarters combat a bit dicery, but I'm gonna guess that it was the designers intention to have close-quarters be scary.</p><p></p><p>The game is filled with a lot of fetch quests, or "oh noes, now something else broke, go fix it" but if the story has any payoff at all, the sheer amount of eye AND EAR candy will give this game a very high score with me.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 4517513, member: 9298"] I finished Force Unleashed. Its pretty buggy, the Star Destroyer sequence is a wee bit frustrating, and the last two turns to the story are a little redundant but overall, I enjoyed the pretty Star Wars cutscenes and nods to Star Wars history. This felt more Star Warsy too me than a lot of the non-movie stuff. I moved on and am 10/12 of the way through Dead Space. This is one of the most polished games I've ever played. No bugs, glitches, jaggies, popup, slowdown, or the usual video game plagues. Plus, I really have to agree that not having any status info onscreen adds to the immersion. it makes it feel like a movie, even when I'm playing. The way the folded the health bar into the back of your suit, and the ammo counter into your gun was very well done. It can make close-quarters combat a bit dicery, but I'm gonna guess that it was the designers intention to have close-quarters be scary. The game is filled with a lot of fetch quests, or "oh noes, now something else broke, go fix it" but if the story has any payoff at all, the sheer amount of eye AND EAR candy will give this game a very high score with me. [/QUOTE]
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