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October 29th Playtest Class Changes
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<blockquote data-quote="Falling Icicle" data-source="post: 6038553" data-attributes="member: 17077"><p>I suspect that the former is a copy and paste artifact, since they deliberately removed the mention of the ability modifier adding to spell damage in several other places.</p><p></p><p></p><p></p><p>Fighters and Rogues were always both good in combat, but in different ways. Fighters tended to hit more reliably, have more attacks, and more feats (in 3e), while rogues had backstab/sneak attack that enabled them to do more damage than fighters when fighting dirty. Now, they have no advantage over fighters at all, not even when they are ambushing their foes.</p><p></p><p>Besides, I think it's important that the various options for combat expertise be balanced with each other. One should not be simply superior to another. You'll notice that rogues and fighters share several maneuvers. Why should those be balanced with each other but not deadly strike and sneak attack?</p><p></p><p></p><p></p><p>Ah, I didn't notice that Magic missile isn't a 0th level spell anymore. Thanks for pointing that out.</p><p></p><p></p><p></p><p>Only twice per day. The rest of the time, he'll be using weaker spells or cantrips. 1d6 + 3 damage rays of frost are pretty sad compared to a fighter's [W] + Str bonus + 2d6 (at level 6). With a two-handed weapon and an 18 Str, that damage is d12 + 4 + 2d6, or (7-28, avg. 17.5) damage. A fireball does 5d6 (5-30, avg. 17.5) damage. The average damage is the same, but that's the wizard's highest level spell (3rd level) at level 6, and he can only cast two per day! The rest of the time, whether using lower level spells or cantrips, the fighter is far out-damaging him. I don't think that's right.</p><p></p><p>I agree the fighter should have some advantage since he doesn't have daily resources, but his at-will attacks shouldn't be as or more powerful than a wizard's daily spells, and they certainly shouldn't be so much more powerful than a wizard's at-will spells that they leave him in the dust, IMHO.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6038553, member: 17077"] I suspect that the former is a copy and paste artifact, since they deliberately removed the mention of the ability modifier adding to spell damage in several other places. Fighters and Rogues were always both good in combat, but in different ways. Fighters tended to hit more reliably, have more attacks, and more feats (in 3e), while rogues had backstab/sneak attack that enabled them to do more damage than fighters when fighting dirty. Now, they have no advantage over fighters at all, not even when they are ambushing their foes. Besides, I think it's important that the various options for combat expertise be balanced with each other. One should not be simply superior to another. You'll notice that rogues and fighters share several maneuvers. Why should those be balanced with each other but not deadly strike and sneak attack? Ah, I didn't notice that Magic missile isn't a 0th level spell anymore. Thanks for pointing that out. Only twice per day. The rest of the time, he'll be using weaker spells or cantrips. 1d6 + 3 damage rays of frost are pretty sad compared to a fighter's [W] + Str bonus + 2d6 (at level 6). With a two-handed weapon and an 18 Str, that damage is d12 + 4 + 2d6, or (7-28, avg. 17.5) damage. A fireball does 5d6 (5-30, avg. 17.5) damage. The average damage is the same, but that's the wizard's highest level spell (3rd level) at level 6, and he can only cast two per day! The rest of the time, whether using lower level spells or cantrips, the fighter is far out-damaging him. I don't think that's right. I agree the fighter should have some advantage since he doesn't have daily resources, but his at-will attacks shouldn't be as or more powerful than a wizard's daily spells, and they certainly shouldn't be so much more powerful than a wizard's at-will spells that they leave him in the dust, IMHO. [/QUOTE]
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