Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
October 29th Playtest Class Changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 6038565" data-attributes="member: 6689464"><p>Well there are some things I like on the current iteration of the playtest (yay for the return of the fun skills). However:</p><p></p><p></p><ul> <li data-xf-list-type="ul">I'm not very keen on the Cleric/Wizard implementation, it feels way too symmetrical, and I was liking that Clerics had different proficiencies acording to their Domain. I'm fine with they making it simpler for beginners (it makes more sense to abegginer to pick a deity). But they didn't had to make them that plain. (And they are leaving behind the "Cleric of a cause" one type of cleric I liked too much)</li> <li data-xf-list-type="ul">Wizard traditions, I'm not a fan of the recharge spell. However I do like the spell reduction, there is still hope that sorcerers will be way simpler, but more potent on return (I think that a sorcerer that tops at 4 spells per level, and access to finesseable weapons with no at wills, recharge or ritual casting could balance with the wizard). Just hope they aren't thinking of using traditions to give us the sorcerer and warlock, because that is a big no.</li> <li data-xf-list-type="ul">They haven't really revised the weapons table (and they should) Heavy and Finesse ought to be properties, not categories.</li> <li data-xf-list-type="ul">I feel more and more that we won't get to see any way to get additional proficiencies (and that is disheartening). The silence on what proficiency means still continues.</li> <li data-xf-list-type="ul">The aforementioned check on monster math</li> <li data-xf-list-type="ul">Specialties look very balanced. But now have a very cold and clinical feel to them. So much for them meaning something other than a group of feats I guess</li> <li data-xf-list-type="ul">I like that they have finally caught on that a skill is not worth a full feat, while I still feel the price isn't right (to me it ought to be 3 skills by feat) they are getitng better. Now if there was just a way to turn that skill increase into a new skill trainning (Even if it is just a +2 or +1, getting new skills as you advance is important), because otherwise all chances of learning new skills are gone if the DM choses to forgo Specialties altogether.</li> </ul></blockquote><p></p>
[QUOTE="MoonSong, post: 6038565, member: 6689464"] Well there are some things I like on the current iteration of the playtest (yay for the return of the fun skills). However: [LIST] [*]I'm not very keen on the Cleric/Wizard implementation, it feels way too symmetrical, and I was liking that Clerics had different proficiencies acording to their Domain. I'm fine with they making it simpler for beginners (it makes more sense to abegginer to pick a deity). But they didn't had to make them that plain. (And they are leaving behind the "Cleric of a cause" one type of cleric I liked too much) [*]Wizard traditions, I'm not a fan of the recharge spell. However I do like the spell reduction, there is still hope that sorcerers will be way simpler, but more potent on return (I think that a sorcerer that tops at 4 spells per level, and access to finesseable weapons with no at wills, recharge or ritual casting could balance with the wizard). Just hope they aren't thinking of using traditions to give us the sorcerer and warlock, because that is a big no. [*]They haven't really revised the weapons table (and they should) Heavy and Finesse ought to be properties, not categories. [*]I feel more and more that we won't get to see any way to get additional proficiencies (and that is disheartening). The silence on what proficiency means still continues. [*]The aforementioned check on monster math [*]Specialties look very balanced. But now have a very cold and clinical feel to them. So much for them meaning something other than a group of feats I guess [*]I like that they have finally caught on that a skill is not worth a full feat, while I still feel the price isn't right (to me it ought to be 3 skills by feat) they are getitng better. Now if there was just a way to turn that skill increase into a new skill trainning (Even if it is just a +2 or +1, getting new skills as you advance is important), because otherwise all chances of learning new skills are gone if the DM choses to forgo Specialties altogether. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
October 29th Playtest Class Changes
Top