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*Dungeons & Dragons
October 29th Playtest Class Changes
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6038912" data-attributes="member: 5143"><p>This is precisely why I still think D&D Next is doomed. I think that what I've read so far is a pretty good compromise between the philosophies of both editions. The problem is, when you try to give both sides what they want you end up pleasing nobody.</p><p></p><p>Plus, so far it looks like the math is off. What I'd like to see is that Wizard damage is balanced with Fighters like:</p><p></p><p>The Fighter does 20 damage per round for an average of 20 rounds a day(400 damage per day). The Wizard can cast 3 spells per day. The rest of the time he does 1/3 of the Fighter's damage per round(130 damage over 17 rounds). But that means that if we want the spells to roughly equal them out, they each have to do 90 points of damage. Fireball currently does this when it hits 10 enemies for half damage or 5 for full. However, many other spells don't do that much damage.</p><p></p><p>Also, of course, the problem with this math is always that there's no good way to estimate how many rounds of combat there will be on average across all campaigns.</p><p></p><p>I haven't played with these rules yet, but I suspect it'll end up with the same feeling I felt playing the Wizard in the first playtest...like I was kind of weak and not able to contribute to the party.</p><p></p><p>On the other hand, when I played a Fighter in the 2nd playtest, I felt like I was extremely overpowered. Most of the time I was doing damage equal to the rest of the entire party combined.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6038912, member: 5143"] This is precisely why I still think D&D Next is doomed. I think that what I've read so far is a pretty good compromise between the philosophies of both editions. The problem is, when you try to give both sides what they want you end up pleasing nobody. Plus, so far it looks like the math is off. What I'd like to see is that Wizard damage is balanced with Fighters like: The Fighter does 20 damage per round for an average of 20 rounds a day(400 damage per day). The Wizard can cast 3 spells per day. The rest of the time he does 1/3 of the Fighter's damage per round(130 damage over 17 rounds). But that means that if we want the spells to roughly equal them out, they each have to do 90 points of damage. Fireball currently does this when it hits 10 enemies for half damage or 5 for full. However, many other spells don't do that much damage. Also, of course, the problem with this math is always that there's no good way to estimate how many rounds of combat there will be on average across all campaigns. I haven't played with these rules yet, but I suspect it'll end up with the same feeling I felt playing the Wizard in the first playtest...like I was kind of weak and not able to contribute to the party. On the other hand, when I played a Fighter in the 2nd playtest, I felt like I was extremely overpowered. Most of the time I was doing damage equal to the rest of the entire party combined. [/QUOTE]
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October 29th Playtest Class Changes
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