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*Dungeons & Dragons
October 29th Playtest Class Changes
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<blockquote data-quote="pemerton" data-source="post: 6039436" data-attributes="member: 42582"><p>The fighter actually does a bit more than that.</p><p></p><p>You've made a mistake in your addition - what you have there adds up to 22.81125.</p><p></p><p>But also, 3d10 averages to 16.5, not 15.5 - which adds another 0.7975 per round, for a total of 23.60875 per round.</p><p></p><p>As you note, the academic wizard who casts all his/her magic missiles in the same combat averages more damage. Depending on context, however, a wizard might be doing some spell-hoarding. If the wizard casts a 2nd, 3rd and 4th magic missile, plus two rays of frost (assuming a 5-round combat) average damage is 9*10 + 2*6.5, or 103 in total.</p><p></p><p>This is a bit less than the fighter's 5*23.60875, or 118.04375 in total, but not a heck of a lot less. And the wizard has a degree of versatility (particularly in the other pillars) that the fighter can't match.</p><p></p><p>The wizard also has options like Cloud Kill - assuming a 50/50 save chance (which is very generous, given the DC will probably be 17, assuming an 18 INT), average damage per round is 99/8, or nearly 12.5, per creature.</p><p></p><p>In other words, I agree with you that there is no compelling mathematical evidence that this packet's wizard is underpowered in combat (though Cone of Cold seems to be a mistake as printed).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6039436, member: 42582"] The fighter actually does a bit more than that. You've made a mistake in your addition - what you have there adds up to 22.81125. But also, 3d10 averages to 16.5, not 15.5 - which adds another 0.7975 per round, for a total of 23.60875 per round. As you note, the academic wizard who casts all his/her magic missiles in the same combat averages more damage. Depending on context, however, a wizard might be doing some spell-hoarding. If the wizard casts a 2nd, 3rd and 4th magic missile, plus two rays of frost (assuming a 5-round combat) average damage is 9*10 + 2*6.5, or 103 in total. This is a bit less than the fighter's 5*23.60875, or 118.04375 in total, but not a heck of a lot less. And the wizard has a degree of versatility (particularly in the other pillars) that the fighter can't match. The wizard also has options like Cloud Kill - assuming a 50/50 save chance (which is very generous, given the DC will probably be 17, assuming an 18 INT), average damage per round is 99/8, or nearly 12.5, per creature. In other words, I agree with you that there is no compelling mathematical evidence that this packet's wizard is underpowered in combat (though Cone of Cold seems to be a mistake as printed). [/QUOTE]
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