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October is for horror
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<blockquote data-quote="Big Mac" data-source="post: 4505514" data-attributes="member: 61182"><p>Has anyone done the Beholder Zombie from SJA1 Wildspace?</p><p></p><p>Someone over at The Piazza told me it wasn't on Echohawk's list, and I couldn't find it. It doesn't have a proper monster entry. Instead we just get this text on page 44:</p><p></p><p style="margin-left: 20px">Beholder zombie: AC 7; MV FI 3 (B); HD 4; hp 20; #AT 1; Dmg 2-12 (chilling</p> <p style="margin-left: 20px">touch); AL N; THACO 17. A beholder zombie pursues for 2-12 rounds, after which time it gives up and settles back into the ash (although its eyes are no longer functional, the beholder zombie can sense the presence of the PCs). If the PCs repair its cracked shell (this takes 2-20 rounds), it also settles down.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If the PCs attack it, it attempts to bump into them; an active zombie beholder</p> <p style="margin-left: 20px">can activate its chilling touch at will, with each touch inflicting 2-12 hp of damage (the victim may save vs. spells for half damage). An attacking zombie beholder continues to attack until it is destroyed or until its victims</p> <p style="margin-left: 20px">have fled at least 100 feet. At that point, the zombie beholder becomes inactive again.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If the PCs examine a beholder corpse whose shell isn’t cracked, the corpse remains inactive. However, if they damage the shell in any way, it becomes a zombie beholder and attacks as described.</p><p></p><p>Maybe the fact that this is only half a monster means that people have overlooked converting it.</p><p></p><p>This should be fairly easy to do as it seems to be a wimpy beholder with no eye weapons and a touch attack.</p><p></p><p>I'm not sure where the "ash" comes from. It must be earlier in the module. But I won't go looking for it if you are not going to use this (or if it has already been done).</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4505514, member: 61182"] Has anyone done the Beholder Zombie from SJA1 Wildspace? Someone over at The Piazza told me it wasn't on Echohawk's list, and I couldn't find it. It doesn't have a proper monster entry. Instead we just get this text on page 44: [INDENT]Beholder zombie: AC 7; MV FI 3 (B); HD 4; hp 20; #AT 1; Dmg 2-12 (chilling touch); AL N; THACO 17. A beholder zombie pursues for 2-12 rounds, after which time it gives up and settles back into the ash (although its eyes are no longer functional, the beholder zombie can sense the presence of the PCs). If the PCs repair its cracked shell (this takes 2-20 rounds), it also settles down. If the PCs attack it, it attempts to bump into them; an active zombie beholder can activate its chilling touch at will, with each touch inflicting 2-12 hp of damage (the victim may save vs. spells for half damage). An attacking zombie beholder continues to attack until it is destroyed or until its victims have fled at least 100 feet. At that point, the zombie beholder becomes inactive again. If the PCs examine a beholder corpse whose shell isn’t cracked, the corpse remains inactive. However, if they damage the shell in any way, it becomes a zombie beholder and attacks as described.[/INDENT] Maybe the fact that this is only half a monster means that people have overlooked converting it. This should be fairly easy to do as it seems to be a wimpy beholder with no eye weapons and a touch attack. I'm not sure where the "ash" comes from. It must be earlier in the module. But I won't go looking for it if you are not going to use this (or if it has already been done). [/QUOTE]
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