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October Playtest: Yay or Nay?
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<blockquote data-quote="ren1999" data-source="post: 6038841" data-attributes="member: 85179"><p>I like the healing options. This is a step in the right direction.</p><p>But looking at these spells leads me to believe people don't have a clue as to what direction they are taking them. </p><p>Does it really have to be that hard? Magic Missile mentions no saving throw doing 2d4+5 damage automatically. Somebody's low level character is going to die without getting a chance to save if I give any monsters Magic Missile as their spell. How many times do I have to say it. AUTOMATIC DAMAGE EVEN HALF DAMAGE IS WRONG.</p><p>What is a magic attack bonus? Why does it increment every 5 levels for clerics? </p><p>What is a weapon attack bonus? Why does it increment 4th, 9th level for fighters?</p><p>Why are we going back to complicated tables?</p><p>Why don't we just simplify all these bonuses into something like level bonuses that 4th edition had.</p></blockquote><p></p>
[QUOTE="ren1999, post: 6038841, member: 85179"] I like the healing options. This is a step in the right direction. But looking at these spells leads me to believe people don't have a clue as to what direction they are taking them. Does it really have to be that hard? Magic Missile mentions no saving throw doing 2d4+5 damage automatically. Somebody's low level character is going to die without getting a chance to save if I give any monsters Magic Missile as their spell. How many times do I have to say it. AUTOMATIC DAMAGE EVEN HALF DAMAGE IS WRONG. What is a magic attack bonus? Why does it increment every 5 levels for clerics? What is a weapon attack bonus? Why does it increment 4th, 9th level for fighters? Why are we going back to complicated tables? Why don't we just simplify all these bonuses into something like level bonuses that 4th edition had. [/QUOTE]
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October Playtest: Yay or Nay?
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