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October Playtest: Yay or Nay?
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<blockquote data-quote="pauljathome" data-source="post: 6039028" data-attributes="member: 21807"><p>In a thread asking about whether people are happy or unhappy with the playtesting progress it seems rather silly to insult people who have a different opinion of the process than you do.</p><p></p><p>I agree with the criticism that far too much is changing every iteration and that there is no obvious direction to what is happening. Changes seem all over the place. And some extremely important changes (eg, monster math) are NOT being made.</p><p></p><p>After a year in playtest I'd be expecting things to solidify a lot more and for them to be pretty much working on details at this point (with maybe one or two exceptions). </p><p></p><p>I'd expect the base game to be quite obvious. I'd expect the design goals to be obvious.</p><p></p><p>While I haven't done much playtesting for WOTC I HAVE been involved in playtesting RPG products for something like 2 decades now. I know that the very first drafts written by designers that have seen absolutely NO playtesting (not even with the designers own group) are generally reasonably close to the final product and almost always clearly exhibit the features that make that game special.</p></blockquote><p></p>
[QUOTE="pauljathome, post: 6039028, member: 21807"] In a thread asking about whether people are happy or unhappy with the playtesting progress it seems rather silly to insult people who have a different opinion of the process than you do. I agree with the criticism that far too much is changing every iteration and that there is no obvious direction to what is happening. Changes seem all over the place. And some extremely important changes (eg, monster math) are NOT being made. After a year in playtest I'd be expecting things to solidify a lot more and for them to be pretty much working on details at this point (with maybe one or two exceptions). I'd expect the base game to be quite obvious. I'd expect the design goals to be obvious. While I haven't done much playtesting for WOTC I HAVE been involved in playtesting RPG products for something like 2 decades now. I know that the very first drafts written by designers that have seen absolutely NO playtesting (not even with the designers own group) are generally reasonably close to the final product and almost always clearly exhibit the features that make that game special. [/QUOTE]
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October Playtest: Yay or Nay?
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