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October Playtest: Yay or Nay?
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<blockquote data-quote="The Shadow" data-source="post: 6039128" data-attributes="member: 16760"><p>I'm still digesting the packet, but my initial impression is one of dismay.</p><p></p><p>Backgrounds and skills are looking good. Maneuvers are getting into a good place. But a lot of other things have regressed in a way that my first impression is not to like, at all.</p><p></p><p>I think it's a profound mistake to remove Parry from the fighter. Before, even a 1st level fighter had three choices to make; now he has only two, and of the two, one is usually the obvious one to do. I think low-level fighters will suddenly be a lot less fun to play.</p><p></p><p>I could wish that rogue schemes mapped onto backgrounds again. And got interesting perks, not just skills and maneuvers. But I do have to say that the rogue maneuvers are looking better than I had feared - they need work, yes, but it's a very promising start.</p><p></p><p>I liked domains better than deities. However, I can fake it easily enough if necessary. (Just create a different 'deity' for each domain.) Turn Undead was MUCH better as a spell, I can't believe this step was demanded by so many. I have mixed feelings on the proficiencies. On the one hand, it made different clerics really different. On the other... They were getting different enough that one wondered if they were really the same class.</p><p></p><p>Taking away the at-wills... Oy. And the traditions just... don't wow me. Like someone said up-thread, they only have an effect at 1st level. (I do suspect that Shocking Grasp is a typo for the Illusionist, accidentally repeated from the battle mage. Surely they meant Disguise Self.)</p><p></p><p>Specialties are easily the biggest disappointment to me. Like, bigtime.</p><p></p><p>They are completely flavorless now. Flat, uninspiring. The most interesting ones from before have been nerfed to oblivion (Magic-User, Acolyte) or removed entirely (Necromancer).</p><p></p><p>The new Arcane Specialist has virtually no point to be taken by a character with no wizard levels. One 0-level spell once per day, yay? And the higher-level feats only have a use if you have wizard spells. But high elves still get an at-will, I don't get it.</p><p></p><p>And the names... don't get me started on the names. Mike said in his column that they sounded too much like titles in the world - I *liked* that! They hung together, they seemed like more than collections of feats. Now... they don't.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 6039128, member: 16760"] I'm still digesting the packet, but my initial impression is one of dismay. Backgrounds and skills are looking good. Maneuvers are getting into a good place. But a lot of other things have regressed in a way that my first impression is not to like, at all. I think it's a profound mistake to remove Parry from the fighter. Before, even a 1st level fighter had three choices to make; now he has only two, and of the two, one is usually the obvious one to do. I think low-level fighters will suddenly be a lot less fun to play. I could wish that rogue schemes mapped onto backgrounds again. And got interesting perks, not just skills and maneuvers. But I do have to say that the rogue maneuvers are looking better than I had feared - they need work, yes, but it's a very promising start. I liked domains better than deities. However, I can fake it easily enough if necessary. (Just create a different 'deity' for each domain.) Turn Undead was MUCH better as a spell, I can't believe this step was demanded by so many. I have mixed feelings on the proficiencies. On the one hand, it made different clerics really different. On the other... They were getting different enough that one wondered if they were really the same class. Taking away the at-wills... Oy. And the traditions just... don't wow me. Like someone said up-thread, they only have an effect at 1st level. (I do suspect that Shocking Grasp is a typo for the Illusionist, accidentally repeated from the battle mage. Surely they meant Disguise Self.) Specialties are easily the biggest disappointment to me. Like, bigtime. They are completely flavorless now. Flat, uninspiring. The most interesting ones from before have been nerfed to oblivion (Magic-User, Acolyte) or removed entirely (Necromancer). The new Arcane Specialist has virtually no point to be taken by a character with no wizard levels. One 0-level spell once per day, yay? And the higher-level feats only have a use if you have wizard spells. But high elves still get an at-will, I don't get it. And the names... don't get me started on the names. Mike said in his column that they sounded too much like titles in the world - I *liked* that! They hung together, they seemed like more than collections of feats. Now... they don't. [/QUOTE]
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