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October Playtest: Yay or Nay?
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<blockquote data-quote="mlund" data-source="post: 6039293" data-attributes="member: 50304"><p>I don't kow ... I'm seeing a whole lot of the same old "My caster isn't better than everyone else! I'm going to play XYZ because your D&D sucks," axes going to the grinder here.</p><p></p><p>At this point, the core classes need some tweaks - the martial ones in the maneuvers system and the casters in the spell lists. MOAR POWAH isn't really the dial that needs adjusting for anyone so much as "How am I contributing in each round of combat?"</p><p></p><p>Settling that issue for everyone isn't going to be easy. Even if you sensibly write off the closeted Ars Magical crowd as folks you can't afford to waste time on you've still got to figure some way of bringing the Magic==Hydrogen folks and the Cult of Vance together into the same exact class without either side feeling like they've been screwed to make the other side happy. That's going to take a lot of passes.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6039293, member: 50304"] I don't kow ... I'm seeing a whole lot of the same old "My caster isn't better than everyone else! I'm going to play XYZ because your D&D sucks," axes going to the grinder here. At this point, the core classes need some tweaks - the martial ones in the maneuvers system and the casters in the spell lists. MOAR POWAH isn't really the dial that needs adjusting for anyone so much as "How am I contributing in each round of combat?" Settling that issue for everyone isn't going to be easy. Even if you sensibly write off the closeted Ars Magical crowd as folks you can't afford to waste time on you've still got to figure some way of bringing the Magic==Hydrogen folks and the Cult of Vance together into the same exact class without either side feeling like they've been screwed to make the other side happy. That's going to take a lot of passes. - Marty Lund [/QUOTE]
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