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October Playtest: Yay or Nay?
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<blockquote data-quote="gyor" data-source="post: 6039836" data-attributes="member: 6670153"><p>No one is asking for over powered casters. The casters in the previous packet were not over powered and casters couldn't do everything, alot of spells were blunted and they got fewer then in 3.x</p><p></p><p> Non at will Orisons and Cantrips are a complete waste of time and are forgetable.</p><p></p><p> Look heres a compromise. </p><p></p><p> Give the Cleric the option to pick between Turn Undead and Channel divinity at first level and Let them choose between at will orisons or a bonus first level spell or two.</p><p></p><p> Wizards need more features from thier tradition as they level. The same atwill cantrips vs. bonus spell.</p><p></p><p> For both they need more rituals and cheaper ones.</p><p></p><p> Rogues need sneak attack fixed and some better manevuers. They also need at least D8 hps. Rogues should get skill expertise, sneak attack, and a manevuer that allows the Rogue to use a skill check and attack at first level automatically. That in addition to the ones it gets from thier scheme and schemes should use backgrounds again.</p><p></p><p> Fighters should get deadly strike, parry, and mighty exertion (which needs to work with both dexeterity and strength) automatically, plus the ones it gets from its fighting style.</p><p></p><p> Fighters and Rogues should get more EDs, at least one die for every two levels. And something unique for each class.</p><p></p><p> Rogues and Fighters should get access to Martial Practices, a 4e idea that was good, but never got enough support.</p><p></p><p> This should work for everyone.</p><p></p><p> And turn undead should work against additional blasphomies, like at level three you can pick it working against demons or devils or who knows what.</p></blockquote><p></p>
[QUOTE="gyor, post: 6039836, member: 6670153"] No one is asking for over powered casters. The casters in the previous packet were not over powered and casters couldn't do everything, alot of spells were blunted and they got fewer then in 3.x Non at will Orisons and Cantrips are a complete waste of time and are forgetable. Look heres a compromise. Give the Cleric the option to pick between Turn Undead and Channel divinity at first level and Let them choose between at will orisons or a bonus first level spell or two. Wizards need more features from thier tradition as they level. The same atwill cantrips vs. bonus spell. For both they need more rituals and cheaper ones. Rogues need sneak attack fixed and some better manevuers. They also need at least D8 hps. Rogues should get skill expertise, sneak attack, and a manevuer that allows the Rogue to use a skill check and attack at first level automatically. That in addition to the ones it gets from thier scheme and schemes should use backgrounds again. Fighters should get deadly strike, parry, and mighty exertion (which needs to work with both dexeterity and strength) automatically, plus the ones it gets from its fighting style. Fighters and Rogues should get more EDs, at least one die for every two levels. And something unique for each class. Rogues and Fighters should get access to Martial Practices, a 4e idea that was good, but never got enough support. This should work for everyone. And turn undead should work against additional blasphomies, like at level three you can pick it working against demons or devils or who knows what. [/QUOTE]
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