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October Playtest: Yay or Nay?
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<blockquote data-quote="Blackbrrd" data-source="post: 6041634" data-attributes="member: 63962"><p>Personally I do like the high-circumstancial-damage-squishy-rogue. I made my own in 3e by mixing fighter/rogue and had a lot of fun with it.</p><p></p><p>I think that the Rogue shouldn't loose out on offensive capabilities to become a skill monkey, but his survivability and consistency when it comes to damage. It fits right in the high-risk-high-reward mentality that I usually am in when playing a Rogue.</p><p></p><p>Here is my take on what I think the different classes should be good - and bad at:</p><p></p><p><strong>Fighter</strong></p><p>I don't think the Fighter should be the best at fighting on all areas. I think he should be very well rounded, with the best defenses, high hp and good, consistent damage. I don't think he should be lousy at skills either, like in 3e where he got two skills from an incredibly boring skill list. </p><p></p><p><strong>Rogue</strong></p><p>The Rogue on the other hand should have middeling defenses and hp, his attacks should be ok and when the circumstances are right should be very good with high damage. He should be a skill monkey and be able to take on many roles out of combat that a fighter couldn't take. Where the Fighter has an ability like Parry to reduce damage quite consistently, I think the Rogues equivalent power would be a "roll higher on the expertise dice than the damage and make it a miss or take full damage". </p><p></p><p><strong>Wizard</strong></p><p>I think the Wizard should be the character with the strongest attacks in the game. To make up for it, his defenses and hp should be terrible. His skills should be targeted at filling the knowledge gap. While I think both the Rogue and the Fighter should have a chance to mitigate incoming damage, I think the Wizard should have to stay out of harms way to begin with. Using Fly, Invisibility, Teleport, Mirror Image and such to just not be attacked.</p><p></p><p><strong>Cleric</strong></p><p>I think the cleric should have good defences, slightly better hp than the rogue and consistent average damage. His spells should be able to let him take a close second best when it comes to the roles of the Rogue, Fighter or Wizard in combat, but not in the same fight - or maybe the same day. He should also be able to use his spells for buffing and healing. Skill wise, I think skills like Diplomacy and Sense motive makes sense.</p><p></p><p>Looking at the play test now, I feel they are closest to my taste with the Fighter. The wizard isn't too far from it's mark, but some fine tuning when it comes to signature spells and such is missing. When it comes to the Rogue I feel they have the skill monkey part ok, but his defenses are way too high (same as the fighter in heavy armor at higher levels) and his combat abilities just weaker ones compared to the fighter - not different enough. I think the current Cleric looks abyssemal. The Clerics hp and ac are ok, but his combat abilities and spells are plain boooorrrriiinnnng.</p><p></p><p>When it comes to what I prefer to play, I can say that I really like all four classes. I haven't played a straight up fighter or rogue, but a multiclass fighter/rogue and I have played up a 99% straight up cleric and a 100% straight up wizard. All in long campaigns.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6041634, member: 63962"] Personally I do like the high-circumstancial-damage-squishy-rogue. I made my own in 3e by mixing fighter/rogue and had a lot of fun with it. I think that the Rogue shouldn't loose out on offensive capabilities to become a skill monkey, but his survivability and consistency when it comes to damage. It fits right in the high-risk-high-reward mentality that I usually am in when playing a Rogue. Here is my take on what I think the different classes should be good - and bad at: [B]Fighter[/B] I don't think the Fighter should be the best at fighting on all areas. I think he should be very well rounded, with the best defenses, high hp and good, consistent damage. I don't think he should be lousy at skills either, like in 3e where he got two skills from an incredibly boring skill list. [B]Rogue[/B] The Rogue on the other hand should have middeling defenses and hp, his attacks should be ok and when the circumstances are right should be very good with high damage. He should be a skill monkey and be able to take on many roles out of combat that a fighter couldn't take. Where the Fighter has an ability like Parry to reduce damage quite consistently, I think the Rogues equivalent power would be a "roll higher on the expertise dice than the damage and make it a miss or take full damage". [B]Wizard[/B] I think the Wizard should be the character with the strongest attacks in the game. To make up for it, his defenses and hp should be terrible. His skills should be targeted at filling the knowledge gap. While I think both the Rogue and the Fighter should have a chance to mitigate incoming damage, I think the Wizard should have to stay out of harms way to begin with. Using Fly, Invisibility, Teleport, Mirror Image and such to just not be attacked. [B]Cleric[/B] I think the cleric should have good defences, slightly better hp than the rogue and consistent average damage. His spells should be able to let him take a close second best when it comes to the roles of the Rogue, Fighter or Wizard in combat, but not in the same fight - or maybe the same day. He should also be able to use his spells for buffing and healing. Skill wise, I think skills like Diplomacy and Sense motive makes sense. Looking at the play test now, I feel they are closest to my taste with the Fighter. The wizard isn't too far from it's mark, but some fine tuning when it comes to signature spells and such is missing. When it comes to the Rogue I feel they have the skill monkey part ok, but his defenses are way too high (same as the fighter in heavy armor at higher levels) and his combat abilities just weaker ones compared to the fighter - not different enough. I think the current Cleric looks abyssemal. The Clerics hp and ac are ok, but his combat abilities and spells are plain boooorrrriiinnnng. When it comes to what I prefer to play, I can say that I really like all four classes. I haven't played a straight up fighter or rogue, but a multiclass fighter/rogue and I have played up a 99% straight up cleric and a 100% straight up wizard. All in long campaigns. [/QUOTE]
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