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General Tabletop Discussion
*Dungeons & Dragons
October Playtest: Yay or Nay?
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<blockquote data-quote="jeffh" data-source="post: 6041658" data-attributes="member: 2642"><p>The current playtest pack makes me feel like WotC doesn't know what direction to take the game in, and in the areas I've checked carefully it seems inferior to its predecessor in most respects, and the <em>same </em>as its predecessor in the area where change was most needed - monster stats.</p><p></p><p>The worst point is probably the rogue. My puzzlement about what direction WotC is moving in is strongest here, I have no idea what the guiding vision behind this class is anymore; nor do I see the slightest hint of a (mechanical) reason why anyone would want to play one under these rules. Some other highlights of the areas I found disappointing include the near-total removal of at-will spells, specializations being stripped of most of their flexibility (and they have <em>awful</em> names now), and the unwelcome return of casters to the one (major) spell per day model at first level that, in my recollection at least, was extremely unpopular even back in the 1E days.</p><p></p><p>The worst thing about those latter points taken together is that, as far as I can tell without seeing the surveys, many of these changes were the <em>opposite</em> of what the feedback was asking for (though it's true that the previous rogue was too good).</p><p></p><p>Also, I couldn't switch to the new pack with the group I'm currently playtesting with even if I wanted to, which I don't, because one player's entire <em>class</em> went away without any obvious means of replacing it.</p><p></p><p>The best idea in the new pack is giving maneuvers to rogues as well as fighters, but they botched the implementation. Any other clear improvements are more than outweighed by the negatives.</p></blockquote><p></p>
[QUOTE="jeffh, post: 6041658, member: 2642"] The current playtest pack makes me feel like WotC doesn't know what direction to take the game in, and in the areas I've checked carefully it seems inferior to its predecessor in most respects, and the [I]same [/I]as its predecessor in the area where change was most needed - monster stats. The worst point is probably the rogue. My puzzlement about what direction WotC is moving in is strongest here, I have no idea what the guiding vision behind this class is anymore; nor do I see the slightest hint of a (mechanical) reason why anyone would want to play one under these rules. Some other highlights of the areas I found disappointing include the near-total removal of at-will spells, specializations being stripped of most of their flexibility (and they have [I]awful[/I] names now), and the unwelcome return of casters to the one (major) spell per day model at first level that, in my recollection at least, was extremely unpopular even back in the 1E days. The worst thing about those latter points taken together is that, as far as I can tell without seeing the surveys, many of these changes were the [I]opposite[/I] of what the feedback was asking for (though it's true that the previous rogue was too good). Also, I couldn't switch to the new pack with the group I'm currently playtesting with even if I wanted to, which I don't, because one player's entire [I]class[/I] went away without any obvious means of replacing it. The best idea in the new pack is giving maneuvers to rogues as well as fighters, but they botched the implementation. Any other clear improvements are more than outweighed by the negatives. [/QUOTE]
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