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General Tabletop Discussion
D&D Older Editions
OD&D: Ability score generation
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 7175700" data-attributes="member: 32740"><p>It was for <em>sacrificing </em>points in one score in order to raise the points of a different score. The original notion was that when you created a character you rolled the dice for ability scores and recorded them <em>in the order you rolled them</em>. You then had to make SOME kind of character out of the scores you'd just got. You didn't get to put the rolled scores wherever you wanted them. That meant that if you wanted to, say, play a cleric but you rolled crap for wisdom you were kinda screwed. But the various listed options on page 10 allowed you to, for example, choose cleric as your class and then sacrifice 3 points of strength to gain one point of wisdom, if you HAVE the points in strength to sacrifice.</p><p></p><p>The bit about, "for purposes of gaining experience only," simply refers to the chart at the bottom of p.11. HAVING a higher wisdom doesn't really GAIN you anything - unless you have a 13 or better in the prime requisite score for your chosen class (which for clerics is wisdom, obviously) which gains you more xp. So, if you have enough points to be able to sacrifice out of your strength to increase your wisdom (at the ruinous rate of 3-for-1), you can increase wisdom and get the 5% or 10% bonus to earned experience as a cleric for having a higher wisdom.</p><p></p><p>Other ability scores as listed can be sacrificed to increase something else, or vice-versa being increased by sacrificing some other score, AND the various point-trades were limited to certain rates for certain classes.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 7175700, member: 32740"] It was for [I]sacrificing [/I]points in one score in order to raise the points of a different score. The original notion was that when you created a character you rolled the dice for ability scores and recorded them [I]in the order you rolled them[/I]. You then had to make SOME kind of character out of the scores you'd just got. You didn't get to put the rolled scores wherever you wanted them. That meant that if you wanted to, say, play a cleric but you rolled crap for wisdom you were kinda screwed. But the various listed options on page 10 allowed you to, for example, choose cleric as your class and then sacrifice 3 points of strength to gain one point of wisdom, if you HAVE the points in strength to sacrifice. The bit about, "for purposes of gaining experience only," simply refers to the chart at the bottom of p.11. HAVING a higher wisdom doesn't really GAIN you anything - unless you have a 13 or better in the prime requisite score for your chosen class (which for clerics is wisdom, obviously) which gains you more xp. So, if you have enough points to be able to sacrifice out of your strength to increase your wisdom (at the ruinous rate of 3-for-1), you can increase wisdom and get the 5% or 10% bonus to earned experience as a cleric for having a higher wisdom. Other ability scores as listed can be sacrificed to increase something else, or vice-versa being increased by sacrificing some other score, AND the various point-trades were limited to certain rates for certain classes. [/QUOTE]
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