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General Tabletop Discussion
*TTRPGs General
OD&D and AD&D without the classic modules
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5223887" data-attributes="member: 82106"><p>Hmmm, yeah, I can't say I NEVER ran a classic module, but back in the fabled days of yore before AD&D appeared there really WERE no modules. It was like you weren't really a DM if you didn't have your own dungeon! After a while I did end up with various copies of modules, the Gs and the Ds and I think a copy of ToH. I did sort of run some parts of those, but mostly reworked or just specific parts that fit in with my own homebrew stuff. I recall running a couple ToH one-shots (nobody ever survived of course). </p><p></p><p>I think the most recently published module I own is actually Q1 (the original version), lol. Some of my friends ran some of the other modules, but none of us ever tended to like modules that much. Our games were always pretty far from your average D&D campaign.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5223887, member: 82106"] Hmmm, yeah, I can't say I NEVER ran a classic module, but back in the fabled days of yore before AD&D appeared there really WERE no modules. It was like you weren't really a DM if you didn't have your own dungeon! After a while I did end up with various copies of modules, the Gs and the Ds and I think a copy of ToH. I did sort of run some parts of those, but mostly reworked or just specific parts that fit in with my own homebrew stuff. I recall running a couple ToH one-shots (nobody ever survived of course). I think the most recently published module I own is actually Q1 (the original version), lol. Some of my friends ran some of the other modules, but none of us ever tended to like modules that much. Our games were always pretty far from your average D&D campaign. [/QUOTE]
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