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<blockquote data-quote="WayneLigon" data-source="post: 3896791" data-attributes="member: 3649"><p><strong>The main question: </strong></p><p>Which one's better for a campaign, and why? </p><p></p><p>The Rules Compendium is much, much better for any sort of extended campaign. Not only are all the rules in one compact place, they have also been supplemented with some excellent optional rules. </p><p></p><p><strong>Can stat blocks fit on playing cards?</strong></p><p>Easily. Depending on how good your memory is and if you don't want to list every picky bit of equipment a person has, you could probably get 2 or 3 people on a 3x5 card.</p><p></p><p><strong>How much is NOT d20 roll high?</strong></p><p>Hell, I don't remember. It always varies. Saving throws are roll-under, I think. </p><p></p><p><strong>How does it handle player characters of different levels?</strong></p><p>Not worth crap, just like pretty much every version of D&D <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Once there is more than a 2 level gap between people, expecially at lower levels, the lower level people die like flies. </p><p></p><p>Multi-classed characters, by the way, usually count as the sum of their classes -1; they'll on average be about a level below other party members but around ummm fifth or so they tend to even out because of the large amount of XP you need to go up levels. Even people who lose levels eventually catch up in levels and then they'll see-saw back and forth since they'll be entering a level a few sessions before others leave it.</p><p></p><p><strong>What's the sweet spot range?</strong></p><p>Well, we never had a game go past about 9-10th since that took about 18 months or more to acheive, so to me the 'sweet spot' ran about 3-9th. Right about 3rd level you stopped being scared of your own shadow and things got <em>much </em> easier the instant you hit 5th since that's when the wizard gets his area-of-effect mass damage spells and can carry the party though large encounters.</p><p></p><p><strong>How does it handle player characters of different levels across the sweet spot?</strong></p><p>See above; there's no real difference in sweet spot and non-sweet spot unless you have a campaign that lasts an unusually long period of time or if you just happen to start at higher levels. Note that because XP in basic D&D doubles every level but the amount of stuff you get rewarded for stays roughly the same you'll spend months at the same level. In other words if it took you a year to get to 9th, then it'll take about that amount of time to get to, say, 13th.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3896791, member: 3649"] [B]The main question: [/B] Which one's better for a campaign, and why? The Rules Compendium is much, much better for any sort of extended campaign. Not only are all the rules in one compact place, they have also been supplemented with some excellent optional rules. [B]Can stat blocks fit on playing cards?[/B] Easily. Depending on how good your memory is and if you don't want to list every picky bit of equipment a person has, you could probably get 2 or 3 people on a 3x5 card. [B]How much is NOT d20 roll high?[/B] Hell, I don't remember. It always varies. Saving throws are roll-under, I think. [B]How does it handle player characters of different levels?[/B] Not worth crap, just like pretty much every version of D&D :) Once there is more than a 2 level gap between people, expecially at lower levels, the lower level people die like flies. Multi-classed characters, by the way, usually count as the sum of their classes -1; they'll on average be about a level below other party members but around ummm fifth or so they tend to even out because of the large amount of XP you need to go up levels. Even people who lose levels eventually catch up in levels and then they'll see-saw back and forth since they'll be entering a level a few sessions before others leave it. [B]What's the sweet spot range?[/B] Well, we never had a game go past about 9-10th since that took about 18 months or more to acheive, so to me the 'sweet spot' ran about 3-9th. Right about 3rd level you stopped being scared of your own shadow and things got [I]much [/I] easier the instant you hit 5th since that's when the wizard gets his area-of-effect mass damage spells and can carry the party though large encounters. [B]How does it handle player characters of different levels across the sweet spot?[/B] See above; there's no real difference in sweet spot and non-sweet spot unless you have a campaign that lasts an unusually long period of time or if you just happen to start at higher levels. Note that because XP in basic D&D doubles every level but the amount of stuff you get rewarded for stays roughly the same you'll spend months at the same level. In other words if it took you a year to get to 9th, then it'll take about that amount of time to get to, say, 13th. [/QUOTE]
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