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<blockquote data-quote="Philotomy Jurament" data-source="post: 3631320" data-attributes="member: 20854"><p>While I already own a dead-tree copy of the OD&D rules (mine is the OCE, too), I'm glad to see this, as it fills a big hole in the availability of the older rules in PDF.</p><p></p><p>I never played using the OD&D rules, back in the day. My first set was Holmes (which is very similar to OD&D), but it quickly morphed into a mix of Holmes and AD&D (with some B/X stuff thrown in, too). I've recently been running a B4 Lost City game using Holmes and OD&D, and I've discovered that the OD&D rules suit my gaming exceptionally well. You have to "forget what you know" when running OD&D, though, because there are some differences that can surprise you (e.g. Str doesn't affect to hit, Dex doesn't affect AC; magic armor works differently; all weapons do 1d6 damage; if you include thieves, they don't get an ability to find traps, only to remove them, etc).</p><p></p><p>Explanatory note:</p><p>When speaking about earlier editions, I use the following terms:</p><p>OD&D = the original three books, perhaps with a few house-rules cherry-picked from the Supplements and later editions.</p><p> </p><p>OD&D + Supplements = the original three books plus most of the material from the supplements. Such a game would greatly resemble AD&D.</p><p></p><p>AD&D or OAD&D = 1E AD&D. While this technically includes the later stuff like OA, WSG, DSG, etc., I usually don't think of or include those.</p><p></p><p>AD&D2E = 2E AD&D. </p><p></p><p>Holmes = the blue-book edition.</p><p></p><p>B/X = the Moldvay/Cook/Marsh basic and expert sets with Erol Otus covers</p><p></p><p>BECM = the Mentzer basic/expert/companion/masters sets with Elmore covers</p><p></p><p>RC = Rules Cylopedia (Mentzer compiled and jiggered around a bit)</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3631320, member: 20854"] While I already own a dead-tree copy of the OD&D rules (mine is the OCE, too), I'm glad to see this, as it fills a big hole in the availability of the older rules in PDF. I never played using the OD&D rules, back in the day. My first set was Holmes (which is very similar to OD&D), but it quickly morphed into a mix of Holmes and AD&D (with some B/X stuff thrown in, too). I've recently been running a B4 Lost City game using Holmes and OD&D, and I've discovered that the OD&D rules suit my gaming exceptionally well. You have to "forget what you know" when running OD&D, though, because there are some differences that can surprise you (e.g. Str doesn't affect to hit, Dex doesn't affect AC; magic armor works differently; all weapons do 1d6 damage; if you include thieves, they don't get an ability to find traps, only to remove them, etc). Explanatory note: When speaking about earlier editions, I use the following terms: OD&D = the original three books, perhaps with a few house-rules cherry-picked from the Supplements and later editions. OD&D + Supplements = the original three books plus most of the material from the supplements. Such a game would greatly resemble AD&D. AD&D or OAD&D = 1E AD&D. While this technically includes the later stuff like OA, WSG, DSG, etc., I usually don't think of or include those. AD&D2E = 2E AD&D. Holmes = the blue-book edition. B/X = the Moldvay/Cook/Marsh basic and expert sets with Erol Otus covers BECM = the Mentzer basic/expert/companion/masters sets with Elmore covers RC = Rules Cylopedia (Mentzer compiled and jiggered around a bit) [/QUOTE]
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