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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[OD&D] Questions on BECMI/RC mass battle rules
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<blockquote data-quote="Li Shenron" data-source="post: 5984959" data-attributes="member: 1465"><p>My comments...</p><p></p><p></p><p></p><p>The way I read it, once an army has "routed" it is effectively out of the battle forever, in the same way as if it was destroyed completely (somewhere it says that the survivors of a routed army come back several <em>weeks</em> after), so even if the battle continue next day a routed army cannot join again.</p><p></p><p>Anyway my problems are not so much with routing, but with how to use the results of the type "army <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> moves forward 1", "army <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=4" target="_blank">#4</a> moves backward 2" at the end of every round. It should be easy but I'm confused.</p><p></p><p></p><p></p><p></p><p>Uhm... I need to clarify that when I say "faction" I mean one whole side of the battle, e.g. one faction might be The Kingdom of Gondor (the side where the PC belong) and the other is The Orc Horde, and then each side has multiple armies so that e.g. the battle is 3 armies for Gondor vs 3 armies for the orcs.</p><p></p><p>So my question is the following: even tho the rules say that each side/faction picks ONE tactic every round and that means ALL its armies follow the same tactic (as in your explanation of working together to achieve such tactics), would it be possible to instead allow each side/faction to pick one tactic for EACH army?</p><p></p><p>(example: army <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> of Gondor attacks VS army <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> of orcs which responds with Hold; <em>in the same round </em>army <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> of Gondor chooses Trap VS army <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> of orcs which chooses Overrun, and so on)</p><p></p><p>Of course this will add some complexity and slow down the game, but it seems to me that it could be done, and the rules would still work fine.</p><p></p><p></p><p></p><p></p><p>Yes this was clear.</p><p></p><p>What was not clear was the Casualty <strong>modifier</strong> on the <em>tactics table</em>, but now I have sorted it out: I was confused because the same table looks different in Dark Dungeons compared to BECMI, but truth is that they have identical information. The Dark Dungeon version was more intuitive for me, even tho you need to read the table twice.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5984959, member: 1465"] My comments... The way I read it, once an army has "routed" it is effectively out of the battle forever, in the same way as if it was destroyed completely (somewhere it says that the survivors of a routed army come back several [I]weeks[/I] after), so even if the battle continue next day a routed army cannot join again. Anyway my problems are not so much with routing, but with how to use the results of the type "army [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] moves forward 1", "army [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=4]#4[/URL] moves backward 2" at the end of every round. It should be easy but I'm confused. Uhm... I need to clarify that when I say "faction" I mean one whole side of the battle, e.g. one faction might be The Kingdom of Gondor (the side where the PC belong) and the other is The Orc Horde, and then each side has multiple armies so that e.g. the battle is 3 armies for Gondor vs 3 armies for the orcs. So my question is the following: even tho the rules say that each side/faction picks ONE tactic every round and that means ALL its armies follow the same tactic (as in your explanation of working together to achieve such tactics), would it be possible to instead allow each side/faction to pick one tactic for EACH army? (example: army [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] of Gondor attacks VS army [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] of orcs which responds with Hold; [I]in the same round [/I]army [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2]#2[/URL] of Gondor chooses Trap VS army [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2]#2[/URL] of orcs which chooses Overrun, and so on) Of course this will add some complexity and slow down the game, but it seems to me that it could be done, and the rules would still work fine. Yes this was clear. What was not clear was the Casualty [B]modifier[/B] on the [I]tactics table[/I], but now I have sorted it out: I was confused because the same table looks different in Dark Dungeons compared to BECMI, but truth is that they have identical information. The Dark Dungeon version was more intuitive for me, even tho you need to read the table twice. [/QUOTE]
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[OD&D] Questions on BECMI/RC mass battle rules
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