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[OD&D] Questions on BECMI/RC mass battle rules
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<blockquote data-quote="kingius" data-source="post: 5990856" data-attributes="member: 85123"><p>"In the Battle Results table, there is this property that the distance of a loser's retreat is always bigger than the distance of a winner's advancement. What does it mean?</p><p></p><p> To be honest, I'm not sure what the intent is there. I put it in Dark Dungeons because it was in the RC, but I very rarely use it. When I've done battles the winners haven't normally wanted to chase the losers away from the battlefield."</p><p></p><p>I think that this simulates that when an army is routing, it is a disorganised rabble moving as fast as it can /away/ from its enemy. The victorious army, however, has problems maintaining formation as some of its soldiers give chase; however at some point the general rallies them back in to the formation and starts a more ordered march towards the general direction of the fleeing enemy. Injured enemies are slain en route. Bodies may be looted by soldiers. The danger is over so the marching speed of the victors is lower than the losers, who are fleeing as fast as they can.</p><p></p><p>About the timescale of battles: From my own reading, specifically into the Norman invasion of England, battles are fought in one day and are decisive. Once a force begins to rout the whole battle may be lost if it cannot be recovered quickly. In about 4-6 hours of fighting, many thousands of soldiers are slain, rivers run red with blood and bodies mount up to become obstacles that actually aid the defenders. Grim stuff.</p><p></p><p>The Rules Cyclopedia mass combat rules may be designed to emulate Lord of the Rings more than history (very, vey big battles). Or maybe they are designed to simulate such things as the 300 holding out for many days. They're definitely not trying to simulate a ten year siege like the Greeks attacking Troy.</p></blockquote><p></p>
[QUOTE="kingius, post: 5990856, member: 85123"] "In the Battle Results table, there is this property that the distance of a loser's retreat is always bigger than the distance of a winner's advancement. What does it mean? To be honest, I'm not sure what the intent is there. I put it in Dark Dungeons because it was in the RC, but I very rarely use it. When I've done battles the winners haven't normally wanted to chase the losers away from the battlefield." I think that this simulates that when an army is routing, it is a disorganised rabble moving as fast as it can /away/ from its enemy. The victorious army, however, has problems maintaining formation as some of its soldiers give chase; however at some point the general rallies them back in to the formation and starts a more ordered march towards the general direction of the fleeing enemy. Injured enemies are slain en route. Bodies may be looted by soldiers. The danger is over so the marching speed of the victors is lower than the losers, who are fleeing as fast as they can. About the timescale of battles: From my own reading, specifically into the Norman invasion of England, battles are fought in one day and are decisive. Once a force begins to rout the whole battle may be lost if it cannot be recovered quickly. In about 4-6 hours of fighting, many thousands of soldiers are slain, rivers run red with blood and bodies mount up to become obstacles that actually aid the defenders. Grim stuff. The Rules Cyclopedia mass combat rules may be designed to emulate Lord of the Rings more than history (very, vey big battles). Or maybe they are designed to simulate such things as the 300 holding out for many days. They're definitely not trying to simulate a ten year siege like the Greeks attacking Troy. [/QUOTE]
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[OD&D] Questions on BECMI/RC mass battle rules
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